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Emotional Systemic Facial of 'Last of Us Part II'
As graphic fidelity in video games has rapidly accelerated, one aspect of development has overwhelmingly remained stagnant; in-game character emotions. In this talk, Naughty Dog explores how they addressed this industry wide limitation in The Last of Us Part II. Represented by team members from character rigging, animation, dialogue, and design; this talk comprehensively covers how character emotion was brought into gameplay ranging from nuanced narrative moments to adrenaline charged melee combat. Learn about the challenges, implementation, and innovation that occurred to develop the systemic emotion system that brought over 65 characters speaking 13 languages with up to 20 individual emotions to life.
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