Session Name: | Rules of the Game 2021: Five Unique Techniques from Distinguished Designers |
Speaker(s): | Kate Compton, Celia Hodent, Brian Moriarty, Brenda Romero, Richard Rouse III, Lauren Scott |
Company Name(s): | UC Santa Cruz, Independent, Worcester Polytechnic Institute, Romero Games, Paranoid Productions, Double Fine |
Track / Format: | Design |
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Overview: | What's most important in your game's design? What might you be overlooking? Need a jolt of unique design thinking to get you unstuck? The popular Rules of the Game session returns at GDC 2021, with five experienced and respected designers sharing what they think is most important in designing their games. Each speaker gets 10 minutes to provide their favorite practical design technique that are sure to make you see design differently. We aim to keep each session as advanced and technical as possible, delving into specific examples from past projects that demonstrate how these rules can work to make games more engaging. Not every rule applies to every project or every designer, but hearing these rules is sure to stimulate your thoughts and help you decide what you want in your own design rulebook. |