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The Number One Educational Resource for the Game Industry

Session Name: Model Collision: Balancing Speed and Size in 'Black Ops Cold War'
Speaker(s): Andrew Shurney
Company Name(s): Activision: Central Tech
Track / Format: Programming

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Overview: With the promises of infinite system memory and disk bandwidth devoured by 4k assets, it is once again beneficial to balance performance against utility and memory footprint. Occasionally, however, by taking advantage of ubiquitous hardware features and paying close attention to your data bit by bit, gains can be made on both fronts. This session is a highly technical deep dive into the process of optimizing the high-accuracy model collision in Call of Duty: Black Ops Cold War to reduce memory footprint to less than one-fifth it's size while simultaneously conferring a two-fold speed increasing.

Game Developers Conference 2021

Andrew Shurney

Activision: Central Tech

free content

Programming

Programming