|Torch Them All: How I Learned to Stop Worrying and Make Fire
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|Great advances have been made in various domains to achieve jaw-dropping visual and gameplay experiences in the video game industry in recent years. There is still one question that lingers on many gamers' mind:nn"Where are the real-time smoke, fire, and water simulations in games?"nnThis presentation lays down a number of fundamental mathematical and engineering barriers that have slowed down the fluids simulation integration in video game productions with tight computational budgets. A savvy physics programmer must be aware of not only engineering tricks in their arsenal but also what can be done to the underlying physical model to help ease the fight against code optimization. The Torch initiative at Ubisoft La Forge aims to achieve this through revised mathematical models as well as leveraging the simulation system with machine learning techniques.