You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Torch Them All: How I Learned to Stop Worrying and Make Fire

Overview:

Great advances have been made in various domains to achieve jaw-dropping visual and gameplay experiences in the video game industry in recent years. There is still one question that lingers on many gamers' mind:nn"Where are the real-time smoke, fire, and water simulations in games?"nnThis presentation lays down a number of fundamental mathematical and engineering barriers that have slowed down the fluids simulation integration in video game productions with tight computational budgets. A savvy physics programmer must be aware of not only engineering tricks in their arsenal but also what can be done to the underlying physical model to help ease the fight against code optimization. The Torch initiative at Ubisoft La Forge aims to achieve this through revised mathematical models as well as leveraging the simulation system with machine learning techniques.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2021
  • Shahin Rabbani
  • Ubisoft Montreal
  • free content
  • Programming
  • Programming