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Session Name:

"Swiping on the Six Strings": Crafting an Interactive Guitar in 'The Last of Us: Part II'


This talk covers the design goals, challenges, and lessons from designing the interactive guitar mechanic in The Last of Us: Part II, both from a musical and technical perspective. The system's designers will discuss developing a flexible but approachable guitar minigame that allows any player to sound good but also allows experienced musicians to express themselves.

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  • Game Developers Conference 2021
  • Mark Burroughs
  • Naughty Dog
  • Grant Hoechst
  • Naughty Dog
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  • Design
  • Design