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Game Career Seminar: Growing Your Code Library with Each New Project
There are a million ways to make a game. But unless we're trying to break the mold with it, many of the systems we make across our games will look pretty similar. Sometimes you just want to slot in a generic system to handle sound effects or dialogue and not think about it! This talk goes over how we do just that. What kind of systems tend to be easier to generalize, how do you dust off your old scripts and make them usable across multiple projects, and what are some examples of scripts you can use in your next project to avoid reinventing the wheel and tackle more ambitious projects without needing a massive team to do so!
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