Session Name: | Rope Simulation in 'Uncharted 4' and 'The Last of Us 2' |
Speaker(s): | Jaroslav Sinecky |
Company Name(s): | Naughty Dog, Inc. |
Track / Format: | Programming |
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Overview: | For Uncharted 4 a new rope technology had to be developed to allow for Drake's grapple rope and jeep winch to bend and wrap around collision while setting a new high bar for grapple rope presentation in games. In The Last Of Us 2 this technology was taken a step further to support rope puzzles where the player has the freedom to throw 14m of rope into the environment and pick it up at any point. This presentation will go over the history of development of this technology and the major challenges encountered on the way. Then it will dive into the details of the soft body simulation as well as the technique used to solve the problem of taut rope wrapping around collision. |