Overview: |
Mason Smith, founder of Airdorf Games, reveals the horror design toolkit he used to create FAITH, his debut retro-inspired horror game. He details eight horror design tools that helped him craft an effective horror experience despite its basic visual style, including how to embrace minimalism, how to treat the theme of vulnerability, how to turn game mechanics against the player, earning the player's trust (and then betraying it), and why it's okay to tell the player exactly what's going to happen. Each tool is illustrated by examples from FAITH and examines reactions and feedback from players and fans.
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