Session Name: | Making Witches Talk in 'DON'T WAKE THE NIGHT' |
Speaker(s): | Santo Aveiro Ojeda |
Company Name(s): | Brujeria @ Werk |
Track / Format: | Design |
Did you know free users get access to 30% of content from the last 2 years?
Overview: | In this session attendees will discover new ways of executing game mechanics to carry evocative storytelling, using DON'T WAKE THE NIGHT (2019) as a primary example. The presentation will offer alternatives to verbal and in-game text storytelling, such as visual cues, passive narrative methods, and other forms of expressing story through game design. |