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Session Name: Making Witches Talk in 'DON'T WAKE THE NIGHT'
Speaker(s): Santo Aveiro Ojeda
Company Name(s): Brujeria @ Werk
Track / Format: Design
Overview: In this session attendees will discover new ways of executing game mechanics to carry evocative storytelling, using DON'T WAKE THE NIGHT (2019) as a primary example. The presentation will offer alternatives to verbal and in-game text storytelling, such as visual cues, passive narrative methods, and other forms of expressing story through game design.

Game Developers Conference 2021

Santo Aveiro Ojeda

Brujeria @ Werk

free content