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Paint It Black: The Art of 'Sea of Solitude'
Sea of Solitude is a game about struggling with your inner monsters and overcoming loneliness. A very personal project of the studio Jo-Mei and its creative director Cornelia Geppert.The game follows the premise "when humans get to lonely - they turn into monsters." This is what happened to Kay, a young woman awaking in a stormy ocean. She embarks on a journey to find out what happened to her, encountering other monsters, who - like her - suffer from loneliness. The presentation will lay open how - despite a small teamsize - Jo-Mei translated a 2D art style into a 3D environment, how tools were created to mimic a photoshop workflow in Unity and how the subject of loneliness and the personal background of the project led to the visual representation of the different types of loneliness.
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