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Session Name:

Animation for VR

Overview:

You're new project is in VR, with no set camera. How do you continue? What are the limitations of animating for VR? What are the rules when you can look anywhere in a space? How do you make sure the player is looking in the right place? These are just a few questions that will be touched on. Lizz will go over some guildlines, tricks, and tips that helped Wolves in the Walls become a memorable experience.

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  • Game Developers Conference 2021
  • Elizabeth Kupfer
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