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Session Name:

Call Me on My Cell Phone: The VR UI of 'Dance Central'

Overview:

Bringing Dance Central to Rift and Quest after a long history as a Kinect title came with a number of UX challenges. It meant designing a new way of interacting with the UI, and giving that UI a physical presence in the world. The solution: a virtual cell phone.But how do you get players to believe they're interacting with a screen that isn't there? Or keep people from accidentally taking out their phone while dancing? This talk discusses the process of resolving these and other challenges, and the benefits of using a phone as an interface in VR.

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  • Game Developers Conference 2021
  • Mary Yovina
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