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Texturing Pipeline for the Characters of Deathloop (Presented by Adobe)
This session will demonstrate the reasoning behind the material creation and texturing organization of Arkane's character art team. After a short introduction of the game Deathloop and its texturing brief, the session will examine some material samples created in Adobe Substance 3D Designer, and analyze the organization of a Painter file folder by folder for one of the characters created for the game.
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