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Session Name: Texturing Pipeline for the Characters of Deathloop (Presented by Adobe)
Speaker(s): Cristian-Marius Buliarc, Jean-Baptiste Ferder
Company Name(s): , Arkane Studios
Track / Format: Visual Arts

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Overview: This session will demonstrate the reasoning behind the material creation and texturing organization of Arkane's character art team. After a short introduction of the game Deathloop and its texturing brief, the session will examine some material samples created in Adobe Substance 3D Designer, and analyze the organization of a Painter file folder by folder for one of the characters created for the game.

Game Developers Conference 2021

Cristian-Marius Buliarc

Jean-Baptiste Ferder

Arkane Studios

free content

Visual Arts

Visual Arts