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Session Name:

Texturing Pipeline for the Characters of Deathloop (Presented by Adobe)

Overview:

This session will demonstrate the reasoning behind the material creation and texturing organization of Arkane's character art team. After a short introduction of the game Deathloop and its texturing brief, the session will examine some material samples created in Adobe Substance 3D Designer, and analyze the organization of a Painter file folder by folder for one of the characters created for the game.

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  • Game Developers Conference 2021
  • Cristian-Marius Buliarc
  • Jean-Baptiste Ferder
  • Arkane Studios
  • free content
  • Visual Arts
  • Visual Arts