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Shape and Shadow: Creating Horror in the 'The Callisto Protocol'
In this session, Demetrius Leal and Atsushi Seo will examine the development of the art and lighting of The Callisto Protocol in the context of Striking Distance Studio's horror engineering framework, including Atmosphere, Brutality, Tension, Helplessness, and Humanity. It will cover the methodology and elements used to create a realistic and cinematographic immersive experience to terrify the player. The session will give examples of ideation, concept, and the integration of art assets in gameplay and cinematics.
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