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"Stuck in a Loop": Designing the Clones of 'The Last Clockwinder'
What if automation games played more like performance art than programming? In The Last Clockwinder, you use the time-looping recordings of your own body to create factories and wild Rube Goldberg-esque contraptions.In this talk, project lead John Austin will do a deep dive on the design process of the game: How they approached creating a recording system that always stays in sync, and wrangled the complexity of freeform player cloning in a 3D interactive environment. He will discuss how they re-engineered the classic automation game loop to focus more on "execution" rather than "planning," and how to design engineering games that don't end up feeling like work.
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