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The Number One Educational Resource for the Game Industry

Session Name: "Stuck in a Loop": Designing the Clones of 'The Last Clockwinder'
Speaker(s): John Austin
Company Name(s): Pontoco
Track / Format: Design

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Overview: What if automation games played more like performance art than programming? In The Last Clockwinder, you use the time-looping recordings of your own body to create factories and wild Rube Goldberg-esque contraptions.In this talk, project lead John Austin will do a deep dive on the design process of the game: How they approached creating a recording system that always stays in sync, and wrangled the complexity of freeform player cloning in a 3D interactive environment. He will discuss how they re-engineered the classic automation game loop to focus more on "execution" rather than "planning," and how to design engineering games that don't end up feeling like work.

Game Developers Conference 2023

John Austin

Pontoco

free content

Design

Design