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|Session Name:||To the Beat Y'all: What Designers Can Learn From Hip Hop|
|Speaker(s):||Jarory de Jesus|
|Track / Format:||Design|
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|Overview:||This session will give audiences an insight into the origins of hip hop and its cross-section with games, focusing on the pillar of the emcee and their literary techniques. Those selfsame techniques are applied to game story structure and written dialogue. Musical examples demonstrate the rhetorical techniques and structures that hip hop artists utilize, while game examples demonstrate how to apply those techniques to game production. Take a deep dive into hip hop's literary techniquesexploring the economy language, use of terminology, and the hierarchy of language in hip hop songs... with examples of how games can make use of these techniques.|