|Adobe Developer Summit: 'The Callisto Protocol': A Tile Mask Painting Workflow for Environment Art (Presented by Adobe)
|Striking Distance Studio
|Track / Format:
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|Sam Juarez will showcase examples of art using the workflow and setup inside Substance 3D Painter for the tile mask system developed for The Callisto Protocol. Sam will also describe how the art team uses the different layers and masks within Substance 3D Painter, and detail why the tile mask system was so effective in allowing the team to quickly make variations of the same asset, as well as keeping the texel density high without the need for larger texture files. Sam will then showcase examples of how the tile mask system combined with a tileable base layers within the engine can be easily changed to match the look set for the various locations within The Callisto Protocol.