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Tools Summit: How 'Fortnite' Designers Made Their Own Tools
Fortnite's quest team was underwater, struggling to deliver to the millions of Fortnite players who expected a steady stream of quest content. In order to meet the need for faster more flexible quest development, the team empowered designers to edit their own tools using Blueprint-driven Editor Utility Widgets, which are implemented entirely in Unreal Engine's in-editor UI system. The tools were highly specific to the content Fortnite quest designers work on, and could be edited and iterated on by the very same people who use them.This talk will explain the benefits of this designer-centric methodology, as well as how anyone who can create UI in Unreal has the skills to create powerful asset editing and management tools and solve inefficiencies in their own workflows.
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