You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Tools Summit: Tools to Build a World in One Day

Overview:

Thomas has created a procedural toolset that allows him to generate block out worlds procedurally.In this session, Thomas Tobin, Lead Technical Artist at Rainbow Studios, covers creating a framework for efficient asset creation and best practices, allowing an art team to prototype significant scale levels that appear as finished worlds rapidly. Thomas will highlight the key workflows to increase the quality level dramatically with minimal effort.In addition, he will demonstrate the technique and toolset that anyone can make to create a believable environment in a matter of days. This process allows them to sell a concept environment and quickly iterate with a client cost-efficiently.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2023
  • Thomas Tobin
  • Rainbow Studios
  • free content
  • Tools Summit
  • Programming