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Session Name:

Independent Games Summit: How to Plan for Audio as a Developer

Overview:

Never panic again about your game audio at the last minute! In this talk you will gain knowledge about the entire process of sound design for games from start to finish. The session will cover coming up with references, how different design techniques can affect your game, what to listen for, and how the implementation and mixing processes work. Em shares ideas on how sound can add a unique voice to your game, and how to communicate what feelings you'd like to evoke, as well as how to start thinking about it right from the beginning of your project.

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