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Lasers, Mimic Masks, and Squid Battles: The Technology Evolution of 'I Expect You to Die'
I Expect You To Die is a spy themed VR puzzle game that launched as a free demo in 2015 and has since grown into an award winning trilogy. This talk will focus on the content creation pipeline and how it evolved across these games. From using monolithic classes, rigid finite state machines and singleton patterns to adopting a more modular, event driven architecture that fundamentally changed how the game was developed. Using in-engine footage and code samples, this presentation will demonstrate how improvements to the content pipeline helped the team craft bigger and more ambitious levels to fulfill the super spy fantasy.
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