You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

'DEATH STRANDING 2': Making of Voxel 3D UI Map

Overview:

This talk presents a complete overview of the technical process behind the creation the 3D UI Voxel map for Death Stranding 2 developed by Kojima Productions. It walks through every stage of development from early game design and production requirements to capturing and processing open-world level data, as well as the voxel rendering technique used to visualize the map. This presentation explains how the 3D UI map was built without relying on artist created assets to be visually rich and memory-efficient while meeting strict performance constraints. It highlights the custom tools and workflows designed to process large scale open world data, the methods used to convert that data into engine ready assets, and the rendering strategies that made efficient voxel rendering possible.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2026
  • Ildar Valeev
  • KOJIMA PRODUCTIONS
  • free content
  • Game & Production Technology
  • Programming
  • Visual Development
  • Visual Arts