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Session Name Designing Grand Strategy: Making the Mechanics of Total War
Speaker(s) James Russell
Company Name(s) Creative Assembly
Track / Format Design
Overview Creative Assembly's award-winning Total War series has been at the forefront of strategy gaming for the last decade. Combining a grand-scope, turn-based campaign game, and real-time battles with thousands of men, the creation of each Total War title presents formidable design challenges. This session explores our approach to the design of game mechanics, and how these principles are applied in the development of Total War strategy games. Perspectives and debates on design problems encountered are examined, including realism, simulation versus game rules, mystery versus clarity, decisions and counterpoint, gameplay depth versus micromanagement, gameplay system dynamics, and more.

GDC 2013

James Russell

Creative Assembly

free content

Design

Design


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