You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Indie Audio: Making Great Sounding Games on a Budget
Speaker(s) Richard Ludlow
Company Name(s) Hexany Audio
Track / Format Production
Overview This highly practical session aims to educate and empower indie developers with an overview of the importance of audio. The focus will be on three key areas:
  1. Exploiting interactive music and sound systems in order to increase player engagement and retention, extend asset longevity, and reduce cost.
  2. Analysis of a work-for-hire contract, focusing on copyrights, negotiation and the implications of these agreements.
  3. A look at typical indie audio budgets and in-depth cost breakdowns for music, sound effects and dialogue.

GDC Next 2014

Richard Ludlow

Hexany Audio

free content

Production

Production


UBM Tech