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Session Name Rolling Your Own Tech: The Engine Behind 'Door Kickers'
Speaker(s) Mihai Gosa
Company Name(s) KillHouse Games
Track / Format Independent Games Summit
Overview According to conventional wisdom, small teams should use a 3rd-party game engine to save time and resources. This isn't always true, especially for indie developers. With a small team and no budget, they managed to make Door Kickers in a very short time, with a huge amount of content, on 5 platforms, without using any third-party engines or tools.
This technical talk will take you on a tour of the "unified everything" game engine used for Door Kickers and show how extreme simplicity is sometimes the best option for small teams.

GDC 2016

Mihai Gosa

KillHouse Games

free content

Independent Games Summit

Independent Games

UBM Tech