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Session Name Punching Up the Juice with Proactive Audio
Speaker(s) Eric Robinson
Company Name(s) Sonic Bloom
Track / Format Independent Games Summit
Overview When we think of "Juice" we usually think "M0ar Particles!" or "Category-5 Hurricane class screenshake!" Visual things. When it comes to audio, we typically have little to say beyond "Add it." Eric Robinson will tap into years of work with music games and show how easy it is to crank up the Juice in your game with audio driven gameplay and visuals!

GDC 2016

Eric Robinson

Sonic Bloom

free content

Independent Games Summit

Independent Games

UBM Tech