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Session Name Designing the Anti-Platformer: 'Mushroom 11' Puzzle Systems
Speaker(s) Itay Keren
Company Name(s) Untame
Track / Format Independent Games Summit
Overview In spite of Mushroom 11's humble beginning as a Global Game Jam experiment, indie designer Itay Keren was determined to fully explore this emergent design space. Join Itay for a deep dive into the puzzle design of this award-winning game, with its novel mechanics that enable free-form shaping, pruning and splitting, opening up a world of unfamiliar puzzle interactions to discover.

GDC 2016

Itay Keren


free content

Independent Games Summit

Independent Games

UBM Tech