Game Developers Conference 2022
                                                                      
                    
                                                AI Summit: 'Age of Empires IV': Machine Learning Trials and Tribulations
                
                                    
                        by Guy Leroy
                                                    (Microsoft)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                AI Summit: Cities at Scale: Simulating Street Life on a Budget
                
                                    
                        by Sandy MacPherson
                                                    (Kythera AI)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                AI Summit: Meta-Character-Spatial AI Dynamic Cooperative Model in Digita...
                
                                    
                        by Youichiro Miyake
                                                    (SQUARE ENIX)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2022
                                                                      
                    
                                                AI Summit: Multi-Agent Reinforcement Learning Invades MMORPG: 'Lineage C...
                
                                    
                        by Jinhyung Ahn
                                                    (NCSOFT)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                AI Summit: Automated Game Testing Using a Numeric Domain Independent AI ...
                
                                    
                        by Bram Ridder
                                                    (Rebellion)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                AI Summit: Driving Emotionally Expressive NPC Animations and Behaviors w...
                
                                    
                        by Gautier Boeda
                                                    (SQUARE ENIX CO., LTD.)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                AI Summit: Making the Believable Horses of 'Red Dead Redemption II'
                
                                    
                        by Tobias Kleanthous
                                                    (Rockstar Games)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              Game Developers Conference 2021
                                                                      
                    
                                                AI Summit: Missions Played As Anyone in 'Watch Dogs: Legion'
                
                                    
                        by Jurie Horneman
                                                    (Ubisoft)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                AI for Testing: The Development of Bots that Play 'Battlefield V'
                
                                    
                        by Jonas Gillberg
                                                    (Electronic Arts)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                Changing the Game: Measuring and Influencing Player Emotions Through Met...
                
                                    
                        by Daiki Satoi
                                                    (Square Enix Co., Ltd.)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                Fighting Sequelitis: Creating Combat NPCs for 'Tom Clancy's The Division 2'
                
                                    
                        by Drew Rechner
                                                    (Massive Entertainment - a Ubisoft Studio)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              2019
                                                                      
                    
                                                New Ideas for Any-Angle Pathfinding
                
                                    
                        by Daniel Harabor
                                                    (Monash University)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                'Race for the Galaxy': A Neural Network in Production
                
                                    
                        by Theresa Duringer
                                                    (Temple Gates Games)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Beyond Bots: Making Machine Learning Accessible and Useful
                
                                    
                        by Wolff Dobson
                                                    (Google)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Beyond Bots: Making Machine Learning Accessible and Useful
                
                                    
                        by Wolff Dobson
                                                    (Google)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2018
                                                                      
                    
                                                Beyond Procedural Horizons: Exploring Different Uses of Procedural Conte...
                
                                    
                        by Emily Short
                                                    (Spirit AI)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                AI Arborist: Proper Cultivation and Care for Your Behavior Trees
                
                                    
                        by Bobby Anguelov
                                                    (WB Games Montreal)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Flame Retardant AI: Stopping AI Fires Before They Ignite
                
                                    
                        by Andrea Schiel
                                                    (Microsoft)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                Helping It All Emerge: Managing Crowd AI in 'Watch Dogs 2'
                
                                    
                        by Roxanne Blouin-Payer
                                                    (Ubisoft)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2017
                                                                      
                    
                                                PCG Shotgun: 6 Techniques for Leveraging AI in Content Generation
                
                                    
                        by Tyler Coleman
                                                    (Retora Games)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                A Stitch in Time: Metaplanning for AI with Unusual Time Controls
                
                                    
                        by Christopher Hazard
                                                    (Hazardous Software Inc.)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                AI Behavior Editing and Debugging in 'Tom Clancy's The Division'
                
                                    
                        by Jonas Gillberg
                                                    (Massive Entertainment - a Ubisoft Studio)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Blending Autonomy and Control: Creating NPCs for 'Tom Clancy's The Divis...
                
                                    
                        by Philip Dunstan
                                                    (Massive Entertainment, a Ubisoft Studio)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2016
                                                                      
                    
                                                Crafting AI for Epic Boss Battles in 'Warframe'
                
                                    
                        by Daniel Brewer
                                                    (Digital Extremes)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Applying Machine Learning Like a Responsible Adult
                
                                    
                        by Ben Sunshine-Hill
                                                    (Havok)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Faerie Dust and Sparkles: Bringing Your AI Characters to Life
                
                                    
                        by Kevin Dill
                                                    (Lockheed Martin)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Forced-Based Anticipatory Collision Avoidance in Crowd Simulations
                
                                    
                        by Stephen Guy
                                                    (University of Minnesota)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Getting off the NavMesh: Navigating in Fully 3D Environments
                
                                    
                        by Dan Brewer
                                                    (Digital Extremes)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                AI Postmortem: Hearthstone
                
                                    
                        by Brian Schwab
                                                    (Formerly of Blizzard Entertainment)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                AI Postmortem: Hearthstone
                
                                    
                        by Brian Schwab
                                                    (Formerly of Blizzard Entertainment)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Creating Frankenstein's Monster: Case Studies of Building a New NPC
                
                                    
                        by Daniel Brewer
                                                    (Digital Extremes)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2014
                                                                      
                    
                                                Creating Frankenstein's Monster: Case Studies of Building a New NPC
                
                                    
                        by Daniel Brewer
                                                    (Digital Extremes)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe
                
                                    
                        by Daniel Brewer
                                                    (Digital Extremes)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe
                
                                    
                        by Daniel Brewer
                                                    (Digital Extremes)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                Architecture Tricks: Managing Behaviors in Time, Space, and Depth
                
                                    
                        by David Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2013
                                                                      
                    
                                                From the Behavior Up: When the AI Is the Design
                
                                    
                        by Paul Tozour
                                                    (Intelligence Engine Design Systems)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                AI Postmortems: Kingdoms of Amalur: Reckoning,  Darkness II and Skulls o...
                
                                    
                        by Michael Dawe
                                                    (Big Huge Games/38 Studios)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                AI Postmortems: Kingdoms of Amalur: Reckoning,  Darkness II and Skulls o...
                
                                    
                        by Michael Dawe
                                                    (Big Huge Games/38 Studios)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                AI Postmortems: Kingdoms of Amalur: Reckoning,  Darkness II and Skulls o...
                
                                    
                        by Michael Dawe
                                                    (Big Huge Games/38 Studios)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2012
                                                                      
                    
                                                AI Postmortems: Kingdoms of Amalur: Reckoning,  Darkness II and Skulls o...
                
                                    
                        by Michael Dawe
                                                    (Big Huge Games/38 Studios)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                AI Development Postmortems: Inside DARKSPORE and THE SIMS: MEDIEVAL
                
                                    
                        by Rez Graham
                                                    (Electronic Arts (Sims Division))
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                AI Development Postmortems: Inside DARKSPORE and THE SIMS: MEDIEVAL
                
                                    
                        by Rez Graham
                                                    (Electronic Arts (Sims Division))
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                AI Navigation: It's Not a Solved Problem - Yet
                
                                    
                        by James Anhalt
                                                    (Blizzard Entertainment)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                AI Pr0n: Maximum Exposure of Your Debug Info!
                
                                    
                        by Brian Schwab
                                                    (Blizzard Entertainment)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                AI and Interactive Storytelling: How We Can Help Each Other
                
                                    
                        by Michael Mateas
                                                    (University of California, Santa Cruz)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                AI Architecture Mashups: Insights into Intertwined Architectures
                
                                    
                        by Brian Schwab
                                                    (Blizzard Entertainment)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                AI Developers Rant!
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2010
                                                                      
                    
                                                AI Developers Rant!
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (307) 2008 AI Postmortems: SPORE, GEARS OF WAR 2, and BIOSHOCK
                
                                    
                        by Neil Kirby
                                                    (Alcatel-Lucent)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (307) 2008 AI Postmortems: SPORE, GEARS OF WAR 2, and BIOSHOCK
                
                                    
                        by Neil Kirby
                                                    (Alcatel-Lucent)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (307) 2008 AI Postmortems: SPORE, GEARS OF WAR 2, and BIOSHOCK
                
                                    
                        by Neil Kirby
                                                    (Alcatel-Lucent)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2009
                                                                      
                    
                                                (307) Animating in a Complex World: Integrating AI and Animation
                
                                    
                        by Alex Champandard
                                                    (AiGameDev.com)
                                            
                                
                AI Summit