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Changing the Game: Measuring and Influencing Player Emotions Through Meta AI
Some games have explored dynamically controlled gameplay-related systems and proposed interesting Meta AI designs. There is a lack of discrimination regarding user's possible mental states: feeling "relaxed" is different from "bored" and each case should be processed differently. Game AI can benefit from more generic architectures and emotion-based Meta AI.Yuta Mizuno and Daiki Satoi from Square Enix will discuss general Meta AI design and 2D Emotion Map based Meta AI. General Meta AI design will focus on the "Rule-Interaction-Dilemma" pattern, which helps you understand which element is important, or how to modify elements via Meta AI. Regarding the 2D Emotion Map, they will present how the Meta AI estimates players' emotions and which parameters to change to make more compelling game situations.
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