 
                
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                  
                                    
       
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Brenda Romero
                                                    (UC Santa Cruz/Romero Games)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                #1ReasonToBe
                
                                    
                        by Brenda Romero
                                                    (UC Santa Cruz/Romero Games)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                15th Annual Game Developers Choice Awards
                
                                
                Special Event
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                15th Annual Game Developers Choice Awards
                
                                
                Special Event
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                17th Annual Independent Games Festival Awards
                
                                
                Special Event
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                3 Monetization Metrics to Track Every Single Day (Presented by Chartboost)
                
                                    
                        by Chung-Man Tam
                                                    (Chartboost)
                                            
                                
                Monetization
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                5 Best Practices for Cost-Efficient User Acquisition (Presented by Chart...
                
                                    
                        by Pepe Agell
                                                    (Chartboost)
                                            
                                
                Monetization
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                6 Years, 1 Game - THEY Must Like Us! Lessons from the Trenches
                
                                    
                        by Greg Balajewicz
                                                    (BDA Entertainment Inc)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                9 Mobile Game Monetization Questions to Gain a Competitive Edge (And the...
                
                                    
                        by Maria Alegre
                                                    (Chartboost)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                A Live Art Demonstration of Creating Worlds through Design Thinking
                
                                    
                        by Feng Zhu
                                                    (Feng Zhu Design)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                A New R&D Process for Game Design
                
                                    
                        by James Taylor
                                                    (Game Changer Chicago Design Lab - University of Chicago)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                A New R&D Process for Game Design
                
                                    
                        by James Taylor
                                                    (Game Changer Chicago Design Lab - University of Chicago)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                A Thousand Voices: Open Game Development
                
                                    
                        by Chris Avellone
                                                    (Obsidian Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                A View from the White House: Games Beyond Entertainment
                
                                    
                        by Mark DeLoura
                                                    (White House Office of Science & Technology Policy)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                A View from the White House: Games Beyond Entertainment
                
                                    
                        by Mark DeLoura
                                                    (White House Office of Science & Technology Policy)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                A Year of Constraints: How Limitations Improved My Development Process
                
                                    
                        by Adriel Wallick
                                                    (MsMinotaur)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Accelerating Your Success in the Complex Chinese Mobile Gaming Market (P...
                
                                    
                        by Ibrahim Dai
                                                    (TalkingData Ltd.)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Adaptive Virtual Texture Rendering in Far Cry 4
                
                                    
                        by Ka Chen
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Adaptive Virtual Texture Rendering in Far Cry 4
                
                                    
                        by Ka Chen
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects for 2D Games
                
                                    
                        by Viktor Lidholt
                                                    (Apportable)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects for 2D Games
                
                                    
                        by Viktor Lidholt
                                                    (Apportable)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects With DirectX 11 & 12: Advancements in Tile-based...
                
                                    
                        by Gareth Thomas
                                                    (AMD)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects With DirectX 11 & 12: Advancements in Tile-based...
                
                                    
                        by Gareth Thomas
                                                    (AMD)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects With DirectX 11 & 12: Precomputed Realtime Globa...
                
                                    
                        by Kuba Cupisz
                                                    (Unity)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects With DirectX 11 & 12: Sparse Fluid Simulation an...
                
                                    
                        by Jon Story
                                                    (NVIDIA)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects With DirectX 11 & 12: Sparse Fluid Simulation an...
                
                                    
                        by Jon Story
                                                    (NVIDIA)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects With DirectX 11 & 12: Sparse Fluid Simulation an...
                
                                    
                        by Jon Story
                                                    (NVIDIA)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects With DirectX 11 & 12: Visual Effects in Star Cit...
                
                                    
                        by Alistair Brown
                                                    (Cloud Imperium)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects With DirectX 11 & 12: Visual Effects in Star Cit...
                
                                    
                        by Alistair Brown
                                                    (Cloud Imperium)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced Visual Effects With DirectX 11 & 12: Welcome/Getting the Most O...
                
                                    
                        by Nicolas Thibieroz
                                                    (AMD)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced VR Rendering
                
                                    
                        by Alex Vlachos
                                                    (Valve)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Advanced VR Rendering
                
                                    
                        by Alex Vlachos
                                                    (Valve)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Adventures in Storytelling: Telling the World's Stories Through Games
                
                                    
                        by Sean Vesce
                                                    (E-Line Media)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Adventures in Text: Innovating in Interactive Fiction
                
                                    
                        by Jon Ingold
                                                    (inkle)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Adventures in Text: Innovating in Interactive Fiction
                
                                    
                        by Jon Ingold
                                                    (inkle)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Against the Burning Hells: Diablo III's Road to Redemption with Reaper o...
                
                                    
                        by Joshua Mosqueira
                                                    (Blizzard Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Against the Burning Hells: Diablo III's Road to Redemption with Reaper o...
                
                                    
                        by Joshua Mosqueira
                                                    (Blizzard Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                AI Based Game Design
                
                                    
                        by Mirjam Palosaari Eladhari
                                                    (Otter Play)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                AI Based Game Design
                
                                    
                        by Mirjam Palosaari Eladhari
                                                    (Otter Play)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                AI in the Awesomepocalypse - Creating the Enemies of Sunset Overdrive
                
                                    
                        by Adam Noonchester
                                                    (Insomniac Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                AI in the Awesomepocalypse - Creating the Enemies of Sunset Overdrive
                
                                    
                        by Adam Noonchester
                                                    (Insomniac Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                All Style, All Substance: The Audio Journey of the Vanity and Traversal ...
                
                                    
                        by Kristen Quebe
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                All Style, All Substance: The Audio Journey of the Vanity and Traversal ...
                
                                    
                        by Kristen Quebe
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                An Overview of the Amazon Devices and Services for Game Developers (Pres...
                
                                    
                        by David Isbitski
                                                    (Amazon)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Analytics 101
                
                                    
                        by Dmitri Williams
                                                    (Ninja Metrics)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Analytics 101
                
                                    
                        by Dmitri Williams
                                                    (Ninja Metrics)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Analytics 201
                
                                    
                        by Dmitri Williams
                                                    (Ninja Metrics)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Analytics 201
                
                                    
                        by Dmitri Williams
                                                    (Ninja Metrics)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Analyzing the Steam Marketplace Using Publicly Derived Sales Estimates
                
                                    
                        by Kyle Orland
                                                    (Ars Technica)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Android Dev-Diaries with EA Firemonkeys and TickTock Games (Presented by...
                
                                    
                        by Daniel Horowitz
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Animation Bootcamp: Introduction & Live 2D Animation Demo
                
                                    
                        by Tim Borrelli
                                                    (5th Cell)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Animation Bootcamp: Locomotion of Sunset Overdrive
                
                                    
                        by Elliot Grossman
                                                    (Insomniac)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Animation Bootcamp: Refining A Mechanic's Personality
                
                                    
                        by Mike Bithell
                                                    (Mike Bithell Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Animation Bootcamp: The Animation Process of Ori
                
                                    
                        by James Benson
                                                    (Campo Santo)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Animation Bootcamp: The Missing Link - Technical Designers in Animation
                
                                    
                        by Jami Jeffcoat
                                                    (Bungie)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Animation Bootcamp: The Missing Link - Technical Designers in Animation
                
                                    
                        by Jami Jeffcoat
                                                    (Bungie)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Animation Bootcamp: UFC Animation System
                
                                    
                        by Lee Dowsett
                                                    (EA)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Animation Bootcamp: UFC Animation System
                
                                    
                        by Lee Dowsett
                                                    (EA)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Animation Bootcamp: Women Are Not Too Hard to Animate
                
                                    
                        by Tim Borrelli
                                                    (5th Cell)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Animation Style and Process for Broken Age
                
                                    
                        by Raymond Crook
                                                    (Double Fine Production)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Animation Style and Process for Broken Age
                
                                    
                        by Raymond Crook
                                                    (Double Fine Production)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Anti-Social Behavior in Games: How Can Game Design Help?
                
                                    
                        by Ben Lewis-Evans
                                                    (Player Research)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Anti-Social Behavior in Games: How Can Game Design Help?
                
                                    
                        by Ben Lewis-Evans
                                                    (Player Research)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Applying Machine Learning Like a Responsible Adult
                
                                    
                        by Ben Sunshine-Hill
                                                    (Havok)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Applying Machine Learning Like a Responsible Adult
                
                                    
                        by Ben Sunshine-Hill
                                                    (Havok)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Art Direction Bootcamp : 7 Habits of Highly Effective Art Directors
                
                                    
                        by Ben Thompson
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Art Direction Bootcamp : Demystifying Art Direction
                
                                    
                        by Keith Self-Ballard
                                                    (Volition)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Art Direction Bootcamp : How I Learned to Love Procedural Art
                
                                    
                        by Grant Duncan
                                                    (Hello Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Art Direction Bootcamp : Technical Art Direction
                
                                    
                        by Steve Theodore
                                                    (Undead Labs)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Art Direction Bootcamp: Cinematography for Art Directors
                
                                    
                        by Robh Ruppel
                                                    (Naughty Dog)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Art Direction Bootcamp: Concept Art is Dead
                
                                    
                        by Shaddy Saffadi
                                                    (One Pixel Brush)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Art Direction Bootcamp: How Being Different Makes All The Difference
                
                                    
                        by Alessandro Taini
                                                    (Ninja Theory)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Art Direction Bootcamp: The Art & Inspiration of Dragon Age: Inquisition
                
                                    
                        by Neil Thompson
                                                    (BioWare)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Audio Bootcamp : Advanced Composition Techniques for Adaptive Systems
                
                                    
                        by Winifred Phillips
                                                    (Generations Productions LLC)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Audio Bootcamp : Advanced Composition Techniques for Adaptive Systems
                
                                    
                        by Winifred Phillips
                                                    (Generations Productions LLC)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Audio Bootcamp : Audio Gigs: How to Find, Get, and Keep them Coming
                
                                    
                        by Richard Ludlow
                                                    (Hexany Audio)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Audio Bootcamp : Audio Gigs: How to Find, Get, and Keep them Coming
                
                                    
                        by Richard Ludlow
                                                    (Hexany Audio)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Audio Bootcamp : Dialogue 101
                
                                    
                        by Michael Csurics
                                                    (The Brightskull Entertainment Group)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Audio Bootcamp : Dialogue 101
                
                                    
                        by Michael Csurics
                                                    (The Brightskull Entertainment Group)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Audio Bootcamp : Dj vu All Over Again? What We Can Learn from "Classic" ...
                
                                    
                        by Peter McConnell
                                                    (Little Big Note Music)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Audio Bootcamp : Introduction (10-10:10am)/Sound Design the Bungie Way: ...
                
                                    
                        by Damian Kastbauer
                                                    (PopCap Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Audio Bootcamp : Technical Sound Design
                
                                    
                        by Mark Kilborn
                                                    (Raven Software)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Audio Bootcamp : Technical Sound Design
                
                                    
                        by Mark Kilborn
                                                    (Raven Software)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Audio Bootcamp : The Sounds of Year Walk and DEVICE 6
                
                                    
                        by Daniel Olsen
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Audio Bootcamp : The Sounds of Year Walk and DEVICE 6
                
                                    
                        by Daniel Olsen
                                                    (Independent)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Audio Bootcamp: State of the Industry: GameSoundCon Audio Survey Review
                
                                    
                        by Brian Schmidt
                                                    (Brian Schmidt Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Audio Tips for Public Betas, Alphas and Early Access
                
                                    
                        by Matthew Marteinsson
                                                    (Klei Entertainment)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Audio Tips for Public Betas, Alphas and Early Access
                
                                    
                        by Matthew Marteinsson
                                                    (Klei Entertainment)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Automated Testing and Instant Replays in Retro City Rampage
                
                                    
                        by Brian Provinciano
                                                    (Vblank Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Automated Testing and Instant Replays in Retro City Rampage
                
                                    
                        by Brian Provinciano
                                                    (Vblank Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Awesome Video Game Data (2015)
                
                                    
                        by Geoffrey Zatkin
                                                    (EEDAR)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Awesome Video Game Data (2015)
                
                                    
                        by Geoffrey Zatkin
                                                    (EEDAR)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Balancing Community Management With Transparent Development
                
                                    
                        by Tony Jones
                                                    (Daybreak Game Company)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Balancing Community Management With Transparent Development
                
                                    
                        by Tony Jones
                                                    (Daybreak Game Company)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Believable Humans
                
                                    
                        by Michael Mumbauer
                                                    (Sony Computer Entertainment America)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Best Practices for Small Studios: Outmaneuver Your Competition
                
                                    
                        by Tobiah Marks
                                                    (Microsoft)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
        
        
         
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Better Storytelling in a Day
                
                                    
                        by Evan Skolnick
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Beyond Binary Choices: How Players Engage with Morality
                
                                    
                        by Amanda Lange
                                                    (Microsoft)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Beyond Binary Choices: How Players Engage with Morality
                
                                    
                        by Amanda Lange
                                                    (Microsoft)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                BioShock Infinite: Scoring in the Sky, a Postmortem
                
                                    
                        by Garry Schyman
                                                    (Garry Schyman Productions)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Blurring Separation Between Concept and Production on Halo 2 Anniversary
                
                                    
                        by Michael Pavlovich
                                                    (Certain Affinity)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Blurring Separation Between Concept and Production on Halo 2 Anniversary
                
                                    
                        by Michael Pavlovich
                                                    (Certain Affinity)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Boxes and Breakthroughs: Lessons Learned from "Publishing" Student Games
                
                                    
                        by Jesse Vigil
                                                    (Psychic Bunny)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Breakaway: A Narrative Game's Success at Addressing Gender-Based Violence
                
                                    
                        by Ann DeMarle
                                                    (Champlain College)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Breakaway: A Narrative Game's Success at Addressing Gender-Based Violence
                
                                    
                        by Ann DeMarle
                                                    (Champlain College)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Breaking Into Asia
                
                                    
                        by Chris Akhavan
                                                    (Glu Mobile)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Breaking Into Asia
                
                                    
                        by Chris Akhavan
                                                    (Glu Mobile)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Breaking Into Asia
                
                                    
                        by Chris Akhavan
                                                    (Glu Mobile)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Breathing Mysteries: A Narrative Approach to Spirituality in Video Games
                
                                    
                        by David Calvo
                                                    (Ankama)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Breathing Mysteries: A Narrative Approach to Spirituality in Video Games
                
                                    
                        by David Calvo
                                                    (Ankama)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Brighter and Faster Graphics with NVIDIA Nsight Visual Studio Edition 4....
                
                                    
                        by Jeffrey Kiel
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Bringing AAA Franchises to NVIDIA SHIELD, Round-Table, and Postmortem (P...
                
                                    
                        by Rev Lebaredian
                                                    (NVIDIA)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Bringing Console Development to Mobile: Lessons From My Cross-Platform T...
                
                                    
                        by Ben Liu
                                                    (Pocket Gems)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Bringing Console Development to Mobile: Lessons From My Cross-Platform T...
                
                                    
                        by Ben Liu
                                                    (Pocket Gems)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Build and Deploy Your Mobile Game with AWS (Presented by Amazon)
                
                                    
                        by Dhruv Thukral
                                                    (Amazon)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Building a Better Centaur: AI at Massive Scale
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Building a Manifesto for Game Accessibility
                
                                    
                        by Thomas Westin
                                                    (Stockholm University)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Building a Manifesto for Game Accessibility
                
                                    
                        by Thomas Westin
                                                    (Stockholm University)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Building a Recommendation System for EverQuest Landmark's Marketplace
                
                                    
                        by Ben Weber
                                                    (Daybreak Game Company)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Building a Recommendation System for EverQuest Landmark's Marketplace
                
                                    
                        by Ben Weber
                                                    (Daybreak Game Company)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Building a Sport: The Design Philosophy of League of Legends
                
                                    
                        by Ryan Scott
                                                    (Riot Games)
                                            
                                
                eSports Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Building Fear in Alien: Isolation
                
                                    
                        by Alistair Hope
                                                    (Creative Assembly)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Capitalizing Your Digital Entertainment Startup
                
                                    
                        by Matthew Le Merle
                                                    (Fifth Era)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Capturing The Last of Us: Motion Capture Pipeline
                
                                    
                        by Damon Shelton
                                                    (Naughty Dog)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Carrying Through College: The Current Climate of Collegiate eSports
                
                                    
                        by Jesse Sell
                                                    (MIT)
                                            
                                
                eSports Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Challenges and Strategies for Hosting Massive Independent eSports Events
                
                                    
                        by James Lampkin
                                                    (ESL)
                                            
                                
                eSports Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Cinematic Games Are Dead! Long Live Cinematic Games!
                
                                    
                        by Matthew Weise
                                                    (Fiction Control)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Cinematic Games Are Dead! Long Live Cinematic Games!
                
                                    
                        by Matthew Weise
                                                    (Fiction Control)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Clash of Clans: Designing Games That People Will Play For Years
                
                                    
                        by Jonas Collaros
                                                    (Supercell)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Clash of Clans: Designing Games That People Will Play For Years
                
                                    
                        by Jonas Collaros
                                                    (Supercell)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Classic Game Postmortem: Adventure
                
                                    
                        by Warren Robinett
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Classic Game Postmortem: Adventure
                
                                    
                        by Warren Robinett
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Classic Game Postmortem: Loom
                
                                    
                        by Brian Moriarty
                                                    (WPI)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Classic Game Postmortem: Star Control
                
                                    
                        by Paul Reiche III
                                                    (Toys For Bob)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Classic Game Postmortem: Star Control
                
                                    
                        by Paul Reiche III
                                                    (Toys For Bob)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Classic Game Postmortem: Yars' Revenge
                
                                    
                        by Howard Scott Warshaw
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Cloud Gaming and NVIDIA GRID (Presented by NVIDIA)
                
                                    
                        by Eric Young
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Code Clinic 2015: How to Write Code the Compiler Can Actually Optimize
                
                                    
                        by Mike Acton
                                                    (Insomniac Games, Inc)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Comedy Games: An Underexplored Genre
                
                                    
                        by Zoe Quinn
                                                    (The Quinnspiracy)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Community Level Design for Competitive CS:GO
                
                                    
                        by Shawn Snelling
                                                    (Independent)
                                            
                                
                eSports Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Community Level Design for Competitive CS:GO
                
                                    
                        by Shawn Snelling
                                                    (Independent)
                                            
                                
                eSports Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Composing for Games: Mastering the Creative Process
                
                                    
                        by Tom Salta
                                                    (Persist Music)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Computers Are Terrible Storytellers - Let's Give the Humans a Shot
                
                                    
                        by Stephen Hood
                                                    (Storium)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Computers Are Terrible Storytellers - Let's Give the Humans a Shot
                
                                    
                        by Stephen Hood
                                                    (Storium)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Confronting Our "Audio Nemesis" in Middle-earth: Shadow of Mordor: Maxim...
                
                                    
                        by Brian Pamintuan
                                                    (Monolith Productions/WB Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Confronting Our "Audio Nemesis" in Middle-earth: Shadow of Mordor: Maxim...
                
                                    
                        by Brian Pamintuan
                                                    (Monolith Productions/WB Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Connecting Players and Franchise: A Compelling Solution to the Cross-Pla...
                
                                    
                        by Leah Shinkewski
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Connecting Players and Franchise: A Compelling Solution to the Cross-Pla...
                
                                    
                        by Leah Shinkewski
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Connecting with Your Customers - Building Successful Mobile Games throug...
                
                                    
                        by Nate Wiger
                                                    (Amazon)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Constructing the Catacombs - Procedural Architecture for Platformers
                
                                    
                        by Tyriq Plummer
                                                    (FourbitFriday)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Constructing the Catacombs - Procedural Architecture for Platformers
                
                                    
                        by Tyriq Plummer
                                                    (FourbitFriday)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Content Optimization Pipeline for an Open World Game
                
                                    
                        by Martin Thorzen
                                                    (CD Projekt RED)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Content Optimization Pipeline for an Open World Game
                
                                    
                        by Martin Thorzen
                                                    (CD Projekt RED)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Continuous Testing
                
                                    
                        by Lance Hitchcock
                                                    (ArenaNet)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Continuous Testing
                
                                    
                        by Lance Hitchcock
                                                    (ArenaNet)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Controlling Carnage: Effective Side-Scroller Controls on Mobile
                
                                    
                        by Kayla Kinnunen
                                                    (Roadhouse Interactive)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Controlling Carnage: Effective Side-Scroller Controls on Mobile
                
                                    
                        by Kayla Kinnunen
                                                    (Roadhouse Interactive)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Creating an Interactive Musical Experience for Fantasia: Music Evolved
                
                                    
                        by Jeff Allen
                                                    (Harmonix Music Systems)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Creating Hyper-Adaptive Music on an Indie Budget
                
                                    
                        by C. Andrew Rohrmann
                                                    (scntfc / 17-Bit)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Creating Hyper-Adaptive Music on an Indie Budget
                
                                    
                        by C. Andrew Rohrmann
                                                    (scntfc / 17-Bit)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Creating Safe Spaces at Game Events
                
                                    
                        by Bonnie Ruberg
                                                    (University of California, Berkeley)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Creating Safe Spaces at Game Events
                
                                    
                        by Bonnie Ruberg
                                                    (University of California, Berkeley)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Creating Successful Game Marketing Campaigns from Your Analytics
                
                                    
                        by Neil McClarty
                                                    (Jagex Games Studio)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Creating Successful Game Marketing Campaigns from Your Analytics
                
                                    
                        by Neil McClarty
                                                    (Jagex Games Studio)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Creating Truly Scalable Game Engines - Console to Mobile (Presented by I...
                
                                    
                        by Josh Adams
                                                    (Epic Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Creative Chaos: Teaching Project Teams to Be Innovative
                
                                    
                        by Drew Davidson
                                                    (Carnegie Mellon)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Creative Chaos: Teaching Project Teams to Be Innovative
                
                                    
                        by Drew Davidson
                                                    (Carnegie Mellon)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Creative Corner-Cutting: Tower of Guns Postmortem
                
                                    
                        by Joe Mirabello
                                                    (Terrible Posture Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Creative Corner-Cutting: Tower of Guns Postmortem
                
                                    
                        by Joe Mirabello
                                                    (Terrible Posture Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Crossy Road: A Whale of a Time
                
                                    
                        by Matt Hall
                                                    (Hipster Whale)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Crossy Road: A Whale of a Time
                
                                    
                        by Matt Hall
                                                    (Hipster Whale)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Curiosity, Courage and Camouflage: Revealing the Gaming Habits of Teen G...
                
                                    
                        by Ashly Burch
                                                    (Hey Ash LLC)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Cutting Edge Graphics for Android (Presented by NVIDIA)
                
                                    
                        by Mathias Schott
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Dedicated Prototyping for Mobile Game Development
                
                                    
                        by Tom Blind
                                                    (Backflip Studios)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Dedicated Prototyping for Mobile Game Development
                
                                    
                        by Tom Blind
                                                    (Backflip Studios)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Deep Gabe: Machine Learning from Steam Data
                
                                    
                        by Alex Champandard
                                                    (AiGameDev.com)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Defining "New" for the Time-Honored Experience of Words with Friends
                
                                    
                        by Whitney Taylor
                                                    (Zynga)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Defining "New" for the Time-Honored Experience of Words with Friends
                
                                    
                        by Whitney Taylor
                                                    (Zynga)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Defining "New" for the Time-Honored Experience of Words with Friends
                
                                    
                        by Whitney Taylor
                                                    (Zynga)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Deliberately Developmental Leadership
                
                                    
                        by Robin Hunicke
                                                    (Funomena)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Deliberately Developmental Leadership
                
                                    
                        by Robin Hunicke
                                                    (Funomena)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Deploying a Low-Latency Multiplayer Game Globally: Loadout (Presented by...
                
                                    
                        by Nate Wiger
                                                    (Amazon)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Design by Constraints: Hitman GO Design Postmortem
                
                                    
                        by Daniel Lutz
                                                    (Square Enix Montral)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Design by Constraints: Hitman GO Design Postmortem
                
                                    
                        by Daniel Lutz
                                                    (Square Enix Montral)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Designing a Multiplayer Battle Online Arena (MOBA) for the Tablet
                
                                    
                        by Stephan Sherman
                                                    (super evil megacorp)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Designing CounterSpy: A Journey From Games to Pixar to Games
                
                                    
                        by Mark Holmes
                                                    (Dynamighty)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Designing CounterSpy: A Journey From Games to Pixar to Games
                
                                    
                        by Mark Holmes
                                                    (Dynamighty)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Designing for Empathy with Sensory Replication in D4
                
                                    
                        by Hidetaka 'SWERY' Suehiro
                                                    (Access Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Designing for Exploration and Choice in Firewatch
                
                                    
                        by Nels Anderson
                                                    (Klei Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Designing for Exploration and Choice in Firewatch
                
                                    
                        by Nels Anderson
                                                    (Klei Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Designing for Mobile VR in Dead Secret
                
                                    
                        by Chris Pruett
                                                    (Robot Invader/ Oculus)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Designing for Mobile VR in Dead Secret
                
                                    
                        by Chris Pruett
                                                    (Robot Invader/ Oculus)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Designing Mobile Games That Actually Get Kids Mobile
                
                                    
                        by Nis Bojin, Ph.D.
                                                    (Zeros 2 Heroes Media)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Designing Mobile Games That Actually Get Kids Mobile
                
                                    
                        by Nis Bojin, Ph.D.
                                                    (Zeros 2 Heroes Media)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Designing Morally Difficult Characters, Responsibly
                
                                    
                        by Dan Nagler
                                                    (Gigantic Mechanic)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Designing Morally Difficult Characters, Responsibly
                
                                    
                        by Dan Nagler
                                                    (Gigantic Mechanic)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Designing Procedural Stealth for Invisible Inc.
                
                                    
                        by James Lantz
                                                    (Klei Entertainment)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Designing Procedural Stealth for Invisible Inc.
                
                                    
                        by James Lantz
                                                    (Klei Entertainment)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Designing with Physics: Bend the Physics Engine to Your Will
                
                                    
                        by Bennett Foddy
                                                    (NYU Game Center)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Designing Your Design Team
                
                                    
                        by Richard Carrillo
                                                    (Ubisoft Toronto, Inc.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Designing Your Design Team
                
                                    
                        by Richard Carrillo
                                                    (Ubisoft Toronto, Inc.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Desire Is Not a Dirty Word: Writing Healthy Fanservice in Games
                
                                    
                        by Michelle Clough
                                                    (Freelance)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Desire Is Not a Dirty Word: Writing Healthy Fanservice in Games
                
                                    
                        by Michelle Clough
                                                    (Freelance)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Destiny's Multithreaded Rendering Architecture
                
                                    
                        by Natalya Tatarchuk
                                                    (Bungie)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Dev Studio 2.0: Paid to Learn
                
                                    
                        by Amy Adkins
                                                    (University of Utah- Entertainment Arts and Engineering)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Dev Studio 2.0: Paid to Learn
                
                                    
                        by Amy Adkins
                                                    (University of Utah- Entertainment Arts and Engineering)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Developing Games for NVIDIA GRID (Presented by NVIDIA)
                
                                    
                        by Eric Young
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Developing the Fantasy of a Character through Illustrations
                
                                    
                        by Andrew Silver
                                                    (Riot Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Dialog Systems in Double Fine Games
                
                                    
                        by Anna Kipnis
                                                    (Double Fine Productions)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Did We Fail? The Weird Success Story of Beatbuddy
                
                                    
                        by Wolf Lang
                                                    (THREAKS)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Did We Fail? The Weird Success Story of Beatbuddy
                
                                    
                        by Wolf Lang
                                                    (THREAKS)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Diversity Advocacy Workshop
                
                                    
                        by Tim Borrelli
                                                    (5th Cell)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Divinity: Original Sin Postmortem- Success Stories and Lessons Learned
                
                                    
                        by Swen Vincke
                                                    (Larian Studios)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Divinity: Original Sin Postmortem- Success Stories and Lessons Learned
                
                                    
                        by Swen Vincke
                                                    (Larian Studios)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Do Artists Dream of Electric Sheep?
                
                                    
                        by Grant Duncan
                                                    (Hello Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Do Game Developers Want a Union?
                
                                    
                        by Johanna Weststar
                                                    (Western University)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Do Game Developers Want a Union?
                
                                    
                        by Johanna Weststar
                                                    (Western University)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Doing Business in Europe: EU Regulations and Public Relations
                
                                    
                        by Andreas Lober
                                                    (Beiten Burkhardt)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Don't Be Afraid of Incentivized Ads!
                
                                    
                        by Volkan Ediz
                                                    (GREE)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Don't Be Afraid of Incentivized Ads!
                
                                    
                        by Volkan Ediz
                                                    (GREE)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Don't Call Them Whales: F2P Spenders and Virtual Value
                
                                    
                        by Emily Greer
                                                    (Kongregate)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Don't Just Dream It, Do It: Disney Infinity 2.0 Postmortem
                
                                    
                        by John Vignocchi
                                                    (Disney Interactive)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Drawing Inside The Lines: Art With Constraints
                
                                    
                        by Randy OConnor
                                                    (Independent)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Drawing Inside The Lines: Art With Constraints
                
                                    
                        by Randy OConnor
                                                    (Independent)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Education in Gaming: Narrative as a Tool for Fostering Engagement
                
                                    
                        by Jennifer Young
                                                    (Pixelberry Studios)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Education in Gaming: Narrative as a Tool for Fostering Engagement
                
                                    
                        by Jennifer Young
                                                    (Pixelberry Studios)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Education Soapbox
                
                                    
                        by Lindsay Grace
                                                    (American University)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Education Soapbox
                
                                    
                        by Lindsay Grace
                                                    (American University)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Education Soapbox
                
                                    
                        by Lindsay Grace
                                                    (American University)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Education Soapbox
                
                                    
                        by Lindsay Grace
                                                    (American University)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Education Soapbox
                
                                    
                        by Lindsay Grace
                                                    (American University)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Effective LiveOps Strategies
                
                                    
                        by James Gwertzman
                                                    (PlayFab)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Effective LiveOps Strategies
                
                                    
                        by James Gwertzman
                                                    (PlayFab)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Efficiency for Game Designers: Lessons Learned Making Gunpoint Quickly W...
                
                                    
                        by Tom Francis
                                                    (Suspicious Developments)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Efficiency for Game Designers: Lessons Learned Making Gunpoint Quickly W...
                
                                    
                        by Tom Francis
                                                    (Suspicious Developments)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Efficient Rendering with DirectX12 on Intel Graphics (Presented by Intel)
                
                                    
                        by Andrew Lauritzen
                                                    (Intel Corp.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Embedded Game Journalism: Building Transparency and Trust with the Press...
                
                                    
                        by Jeff Pobst
                                                    (Hidden Path Entertainment)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Embedding a Videogame Museum in a University Curriculum
                
                                    
                        by Roberto Dillon
                                                    (James Cook University)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Embedding a Videogame Museum in a University Curriculum
                
                                    
                        by Roberto Dillon
                                                    (James Cook University)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Embracing PBR with Substance: The AAA Studios' Best Kept Secret (Present...
                
                                    
                        by Jason Brackman
                                                    (Relic Entertainment)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Embracing the Paradigm Shift: Converting a Premium Team to an (Enthusias...
                
                                    
                        by Damion Schubert
                                                    (Boss Fight Entertainment)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Embracing your Narrative Nemesis - Cinematic Storytelling in Middle-eart...
                
                                    
                        by Ethan Walker
                                                    (Monolith Productions / WB Games)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Encouraging Engagement in Large and Extra, Extra Large Courses
                
                                    
                        by Sean Gouglas
                                                    (University of Alberta)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Encouraging Engagement in Large and Extra, Extra Large Courses
                
                                    
                        by Sean Gouglas
                                                    (University of Alberta)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Enhancing Your Unity Mobile Games (Presented by ARM)
                
                                    
                        by Roberto Lopez Mendez
                                                    (ARM)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Environmental Audio and Processing for VR
                
                                    
                        by Nicholas Ward-Foxton
                                                    (Sony Computer Entertainment)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Environmental Audio and Processing for VR
                
                                    
                        by Nicholas Ward-Foxton
                                                    (Sony Computer Entertainment)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Epic Fail Microtalks: Four Mobile Games, Four Flops and Tons of Lessons ...
                
                                    
                        by Ken Seto
                                                    (Massive Damage, Inc.)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Equip Your Robot Army! How Telltale Integrated Simplygon into Their Auto...
                
                                    
                        by Zac Litton
                                                    (Telltale Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Everything You Need To Know About YouTubers But Were Afraid To Ask
                
                                    
                        by Alex "Baer" Larrabee
                                                    (YouTube Personality, Twitch Broadcaster)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Everything You Need To Know About YouTubers But Were Afraid To Ask
                
                                    
                        by Alex "Baer" Larrabee
                                                    (YouTube Personality, Twitch Broadcaster)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Evolving Plague Inc: Taking a Top Mobile Game to Steam
                
                                    
                        by James Vaughan
                                                    (Ndemic Creations)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Evolving Plague Inc: Taking a Top Mobile Game to Steam
                
                                    
                        by James Vaughan
                                                    (Ndemic Creations)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Evolving Serious Games: The Confluence of Cognitive Computing and Gamepl...
                
                                    
                        by Phaedra Boinodiris
                                                    (IBM)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Evolving Serious Games: The Confluence of Cognitive Computing and Gamepl...
                
                                    
                        by Phaedra Boinodiris
                                                    (IBM)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Experimental Gameplay Workshop
                
                                    
                        by Vi Hart
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Experimental Gameplay Workshop
                
                                    
                        by Vi Hart
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Experimental Gameplay Workshop
                
                                    
                        by Vi Hart
                                                    (Independent)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Exploding the Box: Thinking Differently in the A + B Era
                
                                    
                        by Drew Murray
                                                    (Insomniac Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Exploding the Box: Thinking Differently in the A + B Era
                
                                    
                        by Drew Murray
                                                    (Insomniac Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                F2P and Cross-Platform: How Top Eleven Became the World's Most Played Sp...
                
                                    
                        by Tomislav Mihajlovic
                                                    (Nordeus)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                F2P and Cross-Platform: How Top Eleven Became the World's Most Played Sp...
                
                                    
                        by Tomislav Mihajlovic
                                                    (Nordeus)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                F2P Comes to Consoles
                
                                    
                        by Frank Cartwright
                                                    (Reloaded Games Inc.)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Faerie Dust and Sparkles: Bringing Your AI Characters to Life
                
                                    
                        by Kevin Dill
                                                    (Lockheed Martin)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Faerie Dust and Sparkles: Bringing Your AI Characters to Life
                
                                    
                        by Kevin Dill
                                                    (Lockheed Martin)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Failure Workshop
                
                                    
                        by Adam Saltsman
                                                    (Finji)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Failure Workshop
                
                                    
                        by Adam Saltsman
                                                    (Finji)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Failure Workshop
                
                                    
                        by Adam Saltsman
                                                    (Finji)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Far Cry 4, Assassin's Creed Unity and War Thunder: Spicing Up PC Graphic...
                
                                    
                        by Anton Yudintsev
                                                    (Gaijin Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Far Cry 4: Gameplay Team Workflow, Iteration and Philosophy
                
                                    
                        by Marc Andre Saulnier
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Fast Iteration for Far Cry 4 - Optimizing Key Parts of the Dunia Pipeline
                
                                    
                        by Remi Quenin
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Fast Iteration for Far Cry 4 - Optimizing Key Parts of the Dunia Pipeline
                
                                    
                        by Remi Quenin
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Featured on the App Stores - An Indie Guide
                
                                    
                        by Tom Kinniburgh
                                                    (Game Analytics)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Featured on the App Stores - An Indie Guide
                
                                    
                        by Tom Kinniburgh
                                                    (Game Analytics)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                FEED ME! Managing Information Overload
                
                                    
                        by Taina Berardi
                                                    (Daybreak Games)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                FEED ME! Managing Information Overload
                
                                    
                        by Taina Berardi
                                                    (Daybreak Games)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Finding Balance: Realizing Responsive High Fidelity Character Movement i...
                
                                    
                        by Jeet Shroff
                                                    (Avalanche Studios)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Five Things You Can Do Today to Be a Bit More Agile
                
                                    
                        by Nathalie Goh-Livorness
                                                    (Microsoft)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Five Things You Can Do Today to Be a Bit More Agile
                
                                    
                        by Nathalie Goh-Livorness
                                                    (Microsoft)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Flash Forward
                
                                    
                        by Nathalie Goh-Livorness
                                                    (Microsoft)
                                            
                                
                Special Event
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Flutter Postmortem: Cultivating a Niche for F2P Success
                
                                    
                        by Tim Nixon
                                                    (Runaway)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Flutter Postmortem: Cultivating a Niche for F2P Success
                
                                    
                        by Tim Nixon
                                                    (Runaway)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Forced-Based Anticipatory Collision Avoidance in Crowd Simulations
                
                                    
                        by Stephen Guy
                                                    (University of Minnesota)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Forced-Based Anticipatory Collision Avoidance in Crowd Simulations
                
                                    
                        by Stephen Guy
                                                    (University of Minnesota)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Free to Play vs. Premium: The Good, the Bad and the Ugly
                
                                    
                        by Amy Dallas
                                                    (ClutchPlay Games LLC)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Free Your Management Mind, a Successful Community Team Will Follow
                
                                    
                        by Chloe Swain
                                                    (Lionbridge Game Services)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Free Your Management Mind, a Successful Community Team Will Follow
                
                                    
                        by Chloe Swain
                                                    (Lionbridge Game Services)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                From 58 to 81: The Mighty Comeback of Gazillion's Marvel Heroes 2015
                
                                    
                        by David Brevik
                                                    (Gazillion Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                From 58 to 81: The Mighty Comeback of Gazillion's Marvel Heroes 2015
                
                                    
                        by David Brevik
                                                    (Gazillion Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                From Jem to CastleVille - A "Truly Outrageous" Game Narrative Postmortem
                
                                    
                        by Christy Marx
                                                    (Zynga)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                From Jem to CastleVille - A "Truly Outrageous" Game Narrative Postmortem
                
                                    
                        by Christy Marx
                                                    (Zynga)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                From Student To Designer/Writer: Real Talk
                
                                    
                        by Katie Chironis
                                                    (Her Interactive)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                From Student To Designer/Writer: Real Talk
                
                                    
                        by Katie Chironis
                                                    (Her Interactive)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Frostbite: Implementing a Scripting Solution for Your Editor
                
                                    
                        by Matthew Doell
                                                    (Electronic Arts)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                G.A.N.G. Demo Derby: Interactive
                
                                    
                        by Brian Schmidt
                                                    (Brian Schmidt Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                G.A.N.G. Demo Derby: Music
                
                                    
                        by Laura Karpman
                                                    (Laura Karpman Music)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Galak-Z: Forever: Building Space-Dungeons Organically
                
                                    
                        by Zach Aikman
                                                    (17-Bit)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Galak-Z: Forever: Building Space-Dungeons Organically
                
                                    
                        by Zach Aikman
                                                    (17-Bit)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                game < design
                
                                    
                        by Stone Librande
                                                    (Riot Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                game < design
                
                                    
                        by Stone Librande
                                                    (Riot Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Game Design Case Studies - One Designer | One Game | One System
                
                                    
                        by Eric Zimmerman
                                                    (NYU Game Center)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Game Design Case Studies - One Designer | One Game | One System
                
                                    
                        by Eric Zimmerman
                                                    (NYU Game Center)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Game Developer Harassment: How To Get Through
                
                                    
                        by Elizabeth Sampat
                                                    (Optical Binary)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Game Studio Management: Making It Great
                
                                    
                        by Jesse Schell
                                                    (Schell Games LLC)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Games-as-a-Service: Rebooting a 4-Year-Old Game to the Top Charts
                
                                    
                        by Ramine Darabiha
                                                    (Halfbrick)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Gaming Against Violence: Effectiveness of Video Games for Abuse Prevention
                
                                    
                        by Drew Crecente
                                                    (Jennifer Ann's Group)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Gaming Against Violence: Effectiveness of Video Games for Abuse Prevention
                
                                    
                        by Drew Crecente
                                                    (Jennifer Ann's Group)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Gaming the Laws of War: Can Real Consequences Mean Real Fun?
                
                                    
                        by Daniel Greenberg
                                                    (Media Rez LLC)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Gaming the Laws of War: Can Real Consequences Mean Real Fun?
                
                                    
                        by Daniel Greenberg
                                                    (Media Rez LLC)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                GDC Microtalks 2015: One Hour, Ten Speakers, Games and Play, and Us
                
                                    
                        by Richard Lemarchand
                                                    (Naughty Dog)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Get Ready for Launch: How AAA Titles Do It
                
                                    
                        by Ashley Bennett
                                                    (Electronic Arts)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Get Ready for Launch: How AAA Titles Do It
                
                                    
                        by Ashley Bennett
                                                    (Electronic Arts)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Get Your Game On with GitHub (Presented by GitHub)
                
                                    
                        by Danish Khan
                                                    (GitHub)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Getting Buy-In: How to Give Your Game Audio Style
                
                                    
                        by Joanna Orland
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Getting Buy-In: How to Give Your Game Audio Style
                
                                    
                        by Joanna Orland
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Getting off the NavMesh: Navigating in Fully 3D Environments
                
                                    
                        by Dan Brewer
                                                    (Digital Extremes)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Getting off the NavMesh: Navigating in Fully 3D Environments
                
                                    
                        by Dan Brewer
                                                    (Digital Extremes)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                glNext: The Future of High Performance Graphics (Presented by Valve)
                
                                    
                        by Dan Baker
                                                    (Oxide Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Goal-Oriented Action Planning: Ten Years Old and No Fear!
                
                                    
                        by Chris Conway
                                                    (Crystal Dynamics)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Goal-Oriented Action Planning: Ten Years Old and No Fear!
                
                                    
                        by Chris Conway
                                                    (Crystal Dynamics)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Goal-Oriented Action Planning: Ten Years Old and No Fear!
                
                                    
                        by Chris Conway
                                                    (Crystal Dynamics)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Going Indie: 10 Questions to Help You Decide if It's Right for You
                
                                    
                        by Don Daglow
                                                    (Daglow Entertainment LLC)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Going It Alone: Cross-Platform Mobile C++ Myths Debunked
                
                                    
                        by Jon Sharkey
                                                    (Google)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Gravity Ghost: A Postmortem
                
                                    
                        by Erin Robinson
                                                    (Ivy Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Gravity Ghost: A Postmortem
                
                                    
                        by Erin Robinson
                                                    (Ivy Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Great Looking Graphics on Modern PowerVR GPUs (Presented by Imagination ...
                
                                    
                        by Rys Sommefeldt
                                                    (Imagination Technologies)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Great Management of Technical Leads
                
                                    
                        by Mike Acton
                                                    (Insomniac Games, Inc)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Greg Zeschuk Talks Playgrounds and Why You Should Care (Presented by Biba)
                
                                    
                        by Greg Zeschuk
                                                    (BioWare)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Grounding Wildlife in the Mountains of Far Cry 4
                
                                    
                        by Julien Pelletier
                                                    (Ubisoft)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Growing Pains: Taking a Studio from 0-60
                
                                    
                        by Chelsea Blasko
                                                    (Iron Galaxy Studios, LLC)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Growing Pains: Taking a Studio from 0-60
                
                                    
                        by Chelsea Blasko
                                                    (Iron Galaxy Studios, LLC)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Growing the Participation of Women in eSports
                
                                    
                        by Lil Chen
                                                    (TED)
                                            
                                
                eSports Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
                
                                    
                        by Junya Christopher Motomura
                                                    (Arc System Works)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Hack Discovery: Facebook for Mobile Games (Presented by Facebook)
                
                                    
                        by Dan Morris
                                                    (Facebook)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Harnessing the Power of Player-Generated Content on Mobile
                
                                    
                        by Cass Phillipps
                                                    (Pocket Gems)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Harnessing the Power of Player-Generated Content on Mobile
                
                                    
                        by Cass Phillipps
                                                    (Pocket Gems)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Harvesting Interactive Fiction
                
                                    
                        by Heather Albano
                                                    (Choice of Games LLC)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Harvesting Interactive Fiction
                
                                    
                        by Heather Albano
                                                    (Choice of Games LLC)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Hearthstone: How to Create an Immersive User Interface
                
                                    
                        by Derek Sakamoto
                                                    (Blizzard Entertainment)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Hermes: Extensible REST and RPC Communication for Games Features
                
                                    
                        by Andrew McVeigh
                                                    (Riot Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Hermes: Extensible REST and RPC Communication for Games Features
                
                                    
                        by Andrew McVeigh
                                                    (Riot Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                High-Performance Game Engines with NVIDIA SHIELD (Presented by NVIDIA)
                
                                    
                        by Niklas Smedberg
                                                    (Epic Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                High-Performance Game Engines with NVIDIA SHIELD (Presented by NVIDIA)
                
                                    
                        by Niklas Smedberg
                                                    (Epic Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                HigherEdGames: Elevating the Conversation on Games
                
                                    
                        by Tracy Fullerton
                                                    (USC Games)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Hiring for Hopeless Perfectionists
                
                                    
                        by Sunni Pavlovic
                                                    (thatgamecompany)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Hiring for Hopeless Perfectionists
                
                                    
                        by Sunni Pavlovic
                                                    (thatgamecompany)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                History-Shaping Design: Tales Told by Early American Board Games
                
                                    
                        by Julia Keren Detar
                                                    (Untame)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                History-Shaping Design: Tales Told by Early American Board Games
                
                                    
                        by Julia Keren Detar
                                                    (Untame)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Hohokum: Adventures in Music and Sound Design
                
                                    
                        by David Collins
                                                    (SCEA)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                How a Group of Academics Came Together to Improve Ireland's Institutions...
                
                                    
                        by Brenda Romero
                                                    (UC Santa Cruz/Romero Games)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                How FIFA Delivers Live Content to Users Fast
                
                                    
                        by Gurdarshan Dhillon
                                                    (Electronic Arts)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                How FIFA Delivers Live Content to Users Fast
                
                                    
                        by Gurdarshan Dhillon
                                                    (Electronic Arts)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                How Game Developers Reach New Customers with Twitch (Presented by Amazon)
                
                                    
                        by Marcus Graham
                                                    (Twitch)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                How GAMEVIL Transitioned from Premium Apps to Freemium Service
                
                                    
                        by Han Sol Junger
                                                    (GAMEVIL USA)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                How GAMEVIL Transitioned from Premium Apps to Freemium Service
                
                                    
                        by Han Sol Junger
                                                    (GAMEVIL USA)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                How Stories Create Real Experiences: Ingress as a Narrative Platform
                
                                    
                        by John Hanke
                                                    (Google)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                How to Choose the Best Typographic System for Your Global Game
                
                                    
                        by Terrance Weinzierl
                                                    (Monotype)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                How to Choose the Best Typographic System for Your Global Game
                
                                    
                        by Terrance Weinzierl
                                                    (Monotype)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                How to Evolve Players into Fans (Presented by Amazon)
                
                                    
                        by Peter Heinrich
                                                    (Amazon)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                How to Implement AAA Game UI in HTML and JavaScript
                
                                    
                        by Yee Cheng Chin
                                                    (Electronic Arts/Maxis)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                How to Implement AAA Game UI in HTML and JavaScript
                
                                    
                        by Yee Cheng Chin
                                                    (Electronic Arts/Maxis)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                How to Make and Self-Publish a Game in 12 Months
                
                                    
                        by Matthew Viglione
                                                    (SomaSim)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                How to Make Your Game Just Completely Hilarious: The Stanley Parable
                
                                    
                        by William Pugh
                                                    (Roberts & Co Bunsen Outlet Limited)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                How to Make Your Game Just Completely Hilarious: The Stanley Parable
                
                                    
                        by William Pugh
                                                    (Roberts & Co Bunsen Outlet Limited)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                How to Optimize Your Mobile Game with ARM Tools and Practical Examples (...
                
                                    
                        by Lorenzo Dal Col
                                                    (ARM)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                How to Protect Your Game's Code With Fuzzing
                
                                    
                        by Dave Weinstein
                                                    (Hewlett-Packard)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                How to Protect Your Game's Code With Fuzzing
                
                                    
                        by Dave Weinstein
                                                    (Hewlett-Packard)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                How We Made a Game No Fun (Presented by Amazon)
                
                                    
                        by Mike Hines
                                                    (Amazon)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                How YouTubers and Twitch Streamers Can Help Sell Your Games
                
                                    
                        by Mike Rose
                                                    (tinyBuild Games)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                How YouTubers and Twitch Streamers Can Help Sell Your Games
                
                                    
                        by Mike Rose
                                                    (tinyBuild Games)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Idle Games: The Mechanics and Monetization of Self-Playing Games
                
                                    
                        by Anthony Pecorella
                                                    (Kongregate)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Idle Games: The Mechanics and Monetization of Self-Playing Games
                
                                    
                        by Anthony Pecorella
                                                    (Kongregate)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Igniting the Shared Experience with Cinematics in Assassin's Creed Unity
                
                                    
                        by David Footman
                                                    (Ubisoft)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                In It for the Long Hall: How Wooga Boosts Long-Term Retention
                
                                    
                        by Sebastian Nussbaum
                                                    (Wooga GmbH)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                In It for the Long Hall: How Wooga Boosts Long-Term Retention
                
                                    
                        by Sebastian Nussbaum
                                                    (Wooga GmbH)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                In the Hearts of Players: Affection Games and Mobile Love
                
                                    
                        by Lindsay Grace
                                                    (American University)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                In the Hearts of Players: Affection Games and Mobile Love
                
                                    
                        by Lindsay Grace
                                                    (American University)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                In Your Hands: The Character (of Watch_Dogs)
                
                                    
                        by David Therriault
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                In Your Hands: The Character (of Watch_Dogs)
                
                                    
                        by David Therriault
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Increasing Gender Diversity in Game Development Programs
                
                                    
                        by Clara Fernandez Vara
                                                    (NYU Game Center)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Increasing Gender Diversity in Game Development Programs
                
                                    
                        by Clara Fernandez Vara
                                                    (NYU Game Center)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Indie Development & The Economy of Favors
                
                                    
                        by Theresa Duringer
                                                    (Turtle Sandbox)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Indie Marketing
                
                                    
                        by Justin Woodward
                                                    (Interabang Entertainment)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Indie Polish: Making the Most of the Last 10%
                
                                    
                        by Mike Bithell
                                                    (Mike Bithell Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Indie Polish: Making the Most of the Last 10%
                
                                    
                        by Mike Bithell
                                                    (Mike Bithell Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Indie Publishing: A Whole New World
                
                                    
                        by Adam Saltsman
                                                    (Finji)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Indie Scrub Life: Make Publishers Pay You to Do Whatever You Want
                
                                    
                        by Brandon Sheffield
                                                    (Necrosoft Games)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Indie Soapbox
                
                                    
                        by Mike Bithell
                                                    (Mike Bithell Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Indie Soapbox
                
                                    
                        by Mike Bithell
                                                    (Mike Bithell Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Infinite Play
                
                                    
                        by Richard Lemarchand
                                                    (USC)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Infinite Play
                
                                    
                        by Richard Lemarchand
                                                    (USC)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Innovations in The Sims 4 Character Creator
                
                                    
                        by Sri Nair
                                                    (Electronic Arts)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Innovations in The Sims 4 Character Creator
                
                                    
                        by Sri Nair
                                                    (Electronic Arts)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Inspiring Player Creativity in Disney Fantasia: Music Evolved
                
                                    
                        by Jonathan Mintz
                                                    (Harmonix Music Systems)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Installation Games: Creating Games for Dynamic Social Environments
                
                                    
                        by Syed Salahuddin
                                                    (Babycastles)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Interior Design and Environment Art: Mastering Space, Mastering Place
                
                                    
                        by Dan Cox
                                                    (Ubisoft Toronto)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Internships- Bridging the Gap from Education to Industry
                
                                    
                        by Caitlin Goodale
                                                    (Microsoft)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Internships- Bridging the Gap from Education to Industry
                
                                    
                        by Caitlin Goodale
                                                    (Microsoft)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Interpreting Games for an Audience with Twitch.tv
                
                                    
                        by Bobby Schweizer
                                                    (Georgia Institute of Technology)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                It's Not in the Writer's Manual: A Q&A Session for New Writers
                
                                    
                        by Richard Rouse III
                                                    (Paranoid Productions)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                JPS+: Over 100x Faster than A*
                
                                    
                        by Steve Rabin
                                                    (DigiPen Institute of Technology)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Keep Grooving: Life Musings & Live Musics
                
                                    
                        by Teddy Diefenbach
                                                    (Heart Machine)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Keep the Game Running: A Modern Asset Pipeline (Presented by Simplygon a...
                
                                    
                        by Samuel Rantaeskola
                                                    (Simplygon)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Killer Portfolio or Portfolio Killer: Part 1 - Advice from Industry Artists
                
                                    
                        by Steve Scott
                                                    (Bungie)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Landing Your First Game and Building a Career
                
                                    
                        by Kole Hicks
                                                    (Kole Audio Solutions)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Landing Your First Game and Building a Career
                
                                    
                        by Kole Hicks
                                                    (Kole Audio Solutions)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Leading High Performance Teams
                
                                    
                        by Madelaine Beermann
                                                    (Ubisoft)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Leading High Performance Teams
                
                                    
                        by Madelaine Beermann
                                                    (Ubisoft)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Leading Players Astray: 80 Days & Unexpected Stories
                
                                    
                        by Meg Jayanth
                                                    (Freelance)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Leading Players Astray: 80 Days & Unexpected Stories
                
                                    
                        by Meg Jayanth
                                                    (Freelance)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Legal Issues in Competitive Gaming
                
                                    
                        by David Graham
                                                    (DPG at Law)
                                            
                                
                eSports Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Less is More: Designing Awesome AI
                
                                    
                        by Kimberly Voll
                                                    (Zany T Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Less is More: Designing Awesome AI
                
                                    
                        by Kimberly Voll
                                                    (Zany T Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Lessons from the Core Engine Architecture of Destiny
                
                                    
                        by Chris Butcher
                                                    (Bungie)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Lessons from the Core Engine Architecture of Destiny
                
                                    
                        by Chris Butcher
                                                    (Bungie)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Level Design in a Day: How Modding Made Bethesda Better
                
                                    
                        by Joel Burgess
                                                    (Bethesda Game Studios)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Level Design in a Day: Level Design Histories and Futures
                
                                    
                        by Robert Yang
                                                    (Parsons / NYU)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Level Design in a Day: Level Design Histories and Futures
                
                                    
                        by Robert Yang
                                                    (Parsons / NYU)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Level Design in a Day: Procedural Level Design in Eldritch
                
                                    
                        by David Pittman
                                                    (Minor Key Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Level Design in a Day: Procedural Level Design in Eldritch
                
                                    
                        by David Pittman
                                                    (Minor Key Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Level Design in a Day: The Level Design of Gone Home
                
                                    
                        by Kate Craig
                                                    (Fullbright)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Level Design in a Day: The Level Design of Gone Home
                
                                    
                        by Kate Craig
                                                    (Fullbright)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Level Design in a Day: The Worlds of Sunset Overdrive
                
                                    
                        by Liz England
                                                    (Insomniac Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Level Design in a Day: The Worlds of Sunset Overdrive
                
                                    
                        by Liz England
                                                    (Insomniac Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Level Design in a Day: Using Level Design Tools Expressively
                
                                    
                        by Forrest Dowling
                                                    (The Molasses Flood)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Level Design in a Day: Wayfinding & Storytelling Techniques
                
                                    
                        by Brendon Chung
                                                    (Blendo Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Level Design in a Day: Wayfinding & Storytelling Techniques
                
                                    
                        by Brendon Chung
                                                    (Blendo Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Level Up Your Game: The Untapped Potential of Roguelikes
                
                                    
                        by Tom Cadwell
                                                    (Riot Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Level Up Your Game: The Untapped Potential of Roguelikes
                
                                    
                        by Tom Cadwell
                                                    (Riot Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Leveraging Human Buying Behaviors for F2P Game Success
                
                                    
                        by Tom Nichols
                                                    (Aeria Games)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Lightning Talk! Lightning Talk! Lightning Talk! (Presented by Google)
                
                                    
                        by Noah Falstein
                                                    (Google)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                LittleBigPlanet 3 and Beyond: Taking Your Score to Vertical Extremes
                
                                    
                        by Winifred Phillips
                                                    (Generations Productions LLC)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                LittleBigPlanet 3 and Beyond: Taking Your Score to Vertical Extremes
                
                                    
                        by Winifred Phillips
                                                    (Generations Productions LLC)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                LIVE ART DEMO - Creativity Tools: A Digital Methodology for Design Inspi...
                
                                    
                        by Patrick Faulwetter
                                                    (Independent)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                LiveOps: A Process in the Making
                
                                    
                        by Bethany Frank
                                                    (MunkyFun, Inc)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                LiveOps: A Process in the Making
                
                                    
                        by Bethany Frank
                                                    (MunkyFun, Inc)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Making Dreams Come True - Global Illumination with Enlighten (Presented ...
                
                                    
                        by Graham Hazel
                                                    (Geomerics, an ARM company)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Making Five Star Games for NVIDIA SHIELD and Android TV (Presented by NV...
                
                                    
                        by Lars M. Bishop
                                                    (NVIDIA)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Making Full Use of Orchestral Colors in Interactive Music
                
                                    
                        by Jim Fowler
                                                    (Sony Computer Entertainment - World Wide Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Making Full Use of Orchestral Colors in Interactive Music
                
                                    
                        by Jim Fowler
                                                    (Sony Computer Entertainment - World Wide Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Making It to Break It: Designing Hack 'n' Slash
                
                                    
                        by Brandon Dillon
                                                    (Double Fine)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Making It to Break It: Designing Hack 'n' Slash
                
                                    
                        by Brandon Dillon
                                                    (Double Fine)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Making Kitty Powers' Matchmaker - Adventures of a Videogame Drag Queen
                
                                    
                        by Richard Franke
                                                    (Magic Notion)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Making Mobile Games More Magnificent (Presented by Google)
                
                                    
                        by Greg Hartrell
                                                    (Google, Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Making Money with Google Play
                
                                    
                        by John McGuire
                                                    (Google)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Making Money with Google Play
                
                                    
                        by John McGuire
                                                    (Google)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Making Things Up: The Power and Peril of PCG
                
                                    
                        by Gillian Smith
                                                    (Northeastern University)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Making Things Up: The Power and Peril of PCG
                
                                    
                        by Gillian Smith
                                                    (Northeastern University)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Making Things Up: The Power and Peril of PCG
                
                                    
                        by Gillian Smith
                                                    (Northeastern University)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Managing Game Communities Within the Culture Wars
                
                                    
                        by Gordon Walton
                                                    (Art & Craft Entertainment)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Managing Game Communities Within the Culture Wars
                
                                    
                        by Gordon Walton
                                                    (Art & Craft Entertainment)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Manifest Destiny: Localizing Bungie's Destiny for the World
                
                                    
                        by Tom Slattery
                                                    (Bungie)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Manifest Destiny: Localizing Bungie's Destiny for the World
                
                                    
                        by Tom Slattery
                                                    (Bungie)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Marketing Indie Style
                
                                    
                        by Joel Dreskin
                                                    (Independent)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Massive Crowd on Assassin's Creed Unity: AI Recycling
                
                                    
                        by Francois Cournoyer
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Massive Crowd on Assassin's Creed Unity: AI Recycling
                
                                    
                        by Francois Cournoyer
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Math for Game Programmers: Fast and Funky 1D Nonlinear Transformations
                
                                    
                        by Squirrel Eiserloh
                                                    (SMU Guildhall)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Math for Game Programmers: Game Math Case Studies
                
                                    
                        by Eric Lengyel
                                                    (Terathon Software)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Math for Game Programmers: Game Math Case Studies
                
                                    
                        by Eric Lengyel
                                                    (Terathon Software)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Math for Game Programmers: Intro: Math Tutorial Fast Forward and Doing M...
                
                                    
                        by Squirrel Eiserloh
                                                    (SMU Guildhall)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Math for Game Programmers: Intro: Math Tutorial Fast Forward and Doing M...
                
                                    
                        by Squirrel Eiserloh
                                                    (SMU Guildhall)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Math for Game Programmers: Intro: Math Tutorial Fast Forward and Doing M...
                
                                    
                        by Squirrel Eiserloh
                                                    (SMU Guildhall)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Math for Game Programmers: Inverse Kinematics Revisited
                
                                    
                        by Gino van den Bergen
                                                    (Dtecta)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Math for Game Programmers: Inverse Kinematics Revisited
                
                                    
                        by Gino van den Bergen
                                                    (Dtecta)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Math for Game Programmers: Math Microtalks
                
                                    
                        by Graham Rhodes
                                                    (Applied Research Associates, Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Math for Game Programmers: Mixing Geodetic, Hand-crafted and Procedural ...
                
                                    
                        by Graham Rhodes
                                                    (Applied Research Associates, Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Math for Game Programmers: Mixing Geodetic, Hand-crafted and Procedural ...
                
                                    
                        by Graham Rhodes
                                                    (Applied Research Associates, Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Math for Game Programmers: Parallel Random Number Generation
                
                                    
                        by Manny Ko
                                                    (Activision R&D)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Math for Game Programmers: Understanding Homogeneous Coordinates
                
                                    
                        by Squirrel Eiserloh
                                                    (SMU Guildhall)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Meaningful Pay: Monetizing F2P Without "The Pinch"
                
                                    
                        by Scott Rigby
                                                    (Immersyve)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Meaningful Pay: Monetizing F2P Without "The Pinch"
                
                                    
                        by Scott Rigby
                                                    (Immersyve)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Measuring and Manipulating Player Trust through Choice and Game Mechanics
                
                                    
                        by Chris Hazard
                                                    (Hazardous Software)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Measuring and Manipulating Player Trust through Choice and Game Mechanics
                
                                    
                        by Chris Hazard
                                                    (Hazardous Software)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Metagame Balance
                
                                    
                        by Alexander Jaffe
                                                    (Spry Fox)
                                            
                                
                eSports Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Metagame Balance
                
                                    
                        by Alexander Jaffe
                                                    (Spry Fox)
                                            
                                
                eSports Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Micro Postmortems
                
                                    
                        by Brandon Sheffield
                                                    (Necrosoft Games)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Mobile Devices as Development Platform in Broken Age
                
                                    
                        by Oliver Franzke
                                                    (Double Fine Productions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Mobile Devices as Development Platform in Broken Age
                
                                    
                        by Oliver Franzke
                                                    (Double Fine Productions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                More Science Behind Shaping Player Behavior in Online Games
                
                                    
                        by Jeffrey Lin
                                                    (Riot Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                More Science Behind Shaping Player Behavior in Online Games
                
                                    
                        by Jeffrey Lin
                                                    (Riot Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                More Than This World: A Design Retrospective on Sid Meier's Civilization...
                
                                    
                        by Will Miller
                                                    (Firaxis Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Moving the Needle: User Research at the End of the Production Cycle
                
                                    
                        by Veronica Zammitto
                                                    (Electronic Arts)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Multithreading the Entire Destiny Engine
                
                                    
                        by Barry Genova
                                                    (Bungie)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                My Ordinary Process for Crafting Extra-Ordinary Stories
                
                                    
                        by Kazutaka Kodaka
                                                    (Spike Chunsoft)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Narrative Review Process - Getting Useful Feedback on Your Story
                
                                    
                        by Jonathan Dankoff
                                                    (Ubisoft)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Narrative Review Process - Getting Useful Feedback on Your Story
                
                                    
                        by Jonathan Dankoff
                                                    (Ubisoft)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Networking Gameplay and AI in Assassin's Creed Unity
                
                                    
                        by Charles Lefebvre
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Networking Gameplay and AI in Assassin's Creed Unity
                
                                    
                        by Charles Lefebvre
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Never Alone: the Art and the People of the Story
                
                                    
                        by Dima Veryovka
                                                    (E-Line Media)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Never Alone: the Art and the People of the Story
                
                                    
                        by Dima Veryovka
                                                    (E-Line Media)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                New Approaches to F2P Game Design
                
                                    
                        by Ethan Levy
                                                    (FamousAspect)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                New Approaches to F2P Game Design
                
                                    
                        by Ethan Levy
                                                    (FamousAspect)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                New GPU Features of NVIDIA's Maxwell Architecture (Presented by NVIDIA)
                
                                    
                        by Holger Gruen
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                No More Excuses, Your Guide to Accessible Design
                
                                    
                        by Tara Voelker
                                                    (Ready at Dawn)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                No More Excuses, Your Guide to Accessible Design
                
                                    
                        by Tara Voelker
                                                    (Ready at Dawn)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                NVIDIA SLI and Stutter Avoidance: A Recipe for Smooth Gaming and Perfect...
                
                                    
                        by Iain Cantlay
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                NVIDIA VXGI: Dynamic Global Illumination for Games (Presented by NVIDIA)
                
                                    
                        by Alexey Panteleev
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Office Space: Do's and Don'ts of Game Development Workplace Design
                
                                    
                        by Demetri Detsaridis
                                                    (The Leisure Committee)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Office Space: Do's and Don'ts of Game Development Workplace Design
                
                                    
                        by Demetri Detsaridis
                                                    (The Leisure Committee)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                One Up: How Our Game Saved a Life
                
                                    
                        by Oliver Miao
                                                    (Pixelberry Studios)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                One Up: How Our Game Saved a Life
                
                                    
                        by Oliver Miao
                                                    (Pixelberry Studios)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Open Development: Taking Desktop Dungeons from Prototype to Pre-Order to...
                
                                    
                        by Marc Luck
                                                    (QCF Design)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Open Development: Taking Desktop Dungeons from Prototype to Pre-Order to...
                
                                    
                        by Marc Luck
                                                    (QCF Design)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Open World Game Audio - Sunset Overdrive
                
                                    
                        by Dwight Okahara
                                                    (Insomniac Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Open World Game Audio - Sunset Overdrive
                
                                    
                        by Dwight Okahara
                                                    (Insomniac Games)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Opportunities in Asia: Insights and Strategies for Western Mobile Develo...
                
                                    
                        by Josh Burns
                                                    (Independent)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Optimizing Games for PowerVR (Presented by Imagination Technologies)
                
                                    
                        by Paul Sobek
                                                    (Imagination Technologies)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Order from Chaos: The Art Direction of Sunset Overdrive
                
                                    
                        by Jacinda Chew
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Order from Chaos: The Art Direction of Sunset Overdrive
                
                                    
                        by Jacinda Chew
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Overcoming Analysis Paralysis: Experimenting with Bears vs. Art
                
                                    
                        by Luke Muscat
                                                    (Halfbrick Studios)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Parallel Worlds: The Mysterious Art of the Sub-Narrative
                
                                    
                        by Navid Khavari
                                                    (Ubisoft Toronto)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Parallel Worlds: The Mysterious Art of the Sub-Narrative
                
                                    
                        by Navid Khavari
                                                    (Ubisoft Toronto)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Parallelizing the Naughty Dog Engine Using Fibers
                
                                    
                        by Christian Gyrling
                                                    (Naughty Dog)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Parallelizing the Naughty Dog Engine Using Fibers
                
                                    
                        by Christian Gyrling
                                                    (Naughty Dog)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Peggle Blast: Big Concepts, Small Project
                
                                    
                        by RJ Mattingly
                                                    (PopCap)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Perfecting the Recipe for Mobile Success: Restaurant Story 2 Postmortem
                
                                    
                        by Tim LeTourneau
                                                    (Storm8)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Perfecting the Recipe for Mobile Success: Restaurant Story 2 Postmortem
                
                                    
                        by Tim LeTourneau
                                                    (Storm8)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Permadeath, Aging and Marriage: The Bloodline System of Massive Chalice
                
                                    
                        by Brad Muir
                                                    (Double Fine Productions)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Permadeath, Aging and Marriage: The Bloodline System of Massive Chalice
                
                                    
                        by Brad Muir
                                                    (Double Fine Productions)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Physics for Game Programmers :  Robust Contact Creation for Physics Simu...
                
                                    
                        by Dirk Gregorius
                                                    (Valve)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Physics for Game Programmers :  Robust Contact Creation for Physics Simu...
                
                                    
                        by Dirk Gregorius
                                                    (Valve)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Physics for Game Programmers : Networking for Physics Programmers
                
                                    
                        by Glenn Fiedler
                                                    (Respawn Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Physics for Game Programmers : Numerical Methods
                
                                    
                        by Erin Catto
                                                    (Blizzard Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Physics for Game Programmers : Numerical Methods
                
                                    
                        by Erin Catto
                                                    (Blizzard Entertainment)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Physics for Game Programmers : Physics Optimization Strategies
                
                                    
                        by Sergiy Migdalskiy
                                                    (Valve)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Physics for Game Programmers : Physics Optimization Strategies
                
                                    
                        by Sergiy Migdalskiy
                                                    (Valve)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Physics for Game Programmers: Destruction in Smash Hit
                
                                    
                        by Dennis Gustafsson
                                                    (Mediocre)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Physics for Game Programmers: Destruction in Smash Hit
                
                                    
                        by Dennis Gustafsson
                                                    (Mediocre)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Player Centric Live Ops Monetization (Presented by Fuse Powered Inc)
                
                                    
                        by Jon Walsh
                                                    (Fuse Powered Inc)
                                            
                                
                Monetization
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Player Choice of Gender and Body Type in Sunset Overdrive
                
                                    
                        by Adalbert Kinsey
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Player Choice of Gender and Body Type in Sunset Overdrive
                
                                    
                        by Adalbert Kinsey
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Playing Your Own Game: How Mobile Indies Can Maximize Their Chances Befo...
                
                                    
                        by Keith Katz
                                                    (Execution Labs)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Playing Your Own Game: How Mobile Indies Can Maximize Their Chances Befo...
                
                                    
                        by Keith Katz
                                                    (Execution Labs)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Plot Is Dumb, Character Is Cool: Writing for DLC
                
                                    
                        by Anthony Burch
                                                    (Gearbox Software)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Plot Is Dumb, Character Is Cool: Writing for DLC
                
                                    
                        by Anthony Burch
                                                    (Gearbox Software)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Portrayals and Pitfalls of Fatness in Games
                
                                    
                        by Todd Harper
                                                    (University of Baltimore)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Portrayals and Pitfalls of Fatness in Games
                
                                    
                        by Todd Harper
                                                    (University of Baltimore)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Postmortem: Developing Systemic Crowd Events on Assassin's Creed Unity
                
                                    
                        by Christine Blondeau
                                                    (Ubisoft Montreal)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Postmortem: Developing Systemic Crowd Events on Assassin's Creed Unity
                
                                    
                        by Christine Blondeau
                                                    (Ubisoft Montreal)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Power-ups, Super Suits, and Epic Raids: Deconstructing the Game Experien...
                
                                    
                        by Jason Thibeault
                                                    (Limelight Networks)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Practical Virtual Reality for Disney Themeparks
                
                                    
                        by Bei Yang
                                                    (Walt Disney Imagineering)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Precision of Emotion: A New Kind of "Fun" Approach
                
                                    
                        by Erin Hoffman
                                                    (GlassLab)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Procedural and Automation Techniques for Design and Production of Sunset...
                
                                    
                        by David Santiago
                                                    (Insomniac Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Procedural and Automation Techniques for Design and Production of Sunset...
                
                                    
                        by David Santiago
                                                    (Insomniac Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Producer Bootcamp: Business Fundamentals for Non-Business Types
                
                                    
                        by Dan Adelman
                                                    (Dan Adelman LLC)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Producer Bootcamp: Final Panel
                
                                    
                        by Laura Fryer
                                                    (Oculus VR)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Producer Bootcamp: How to Prioritize When Everything is Pri 1
                
                                    
                        by Ruth Tomandl
                                                    (PlayFab, Inc.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Producer Bootcamp: How to Prioritize When Everything is Pri 1
                
                                    
                        by Ruth Tomandl
                                                    (PlayFab, Inc.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Producer Bootcamp: My To-Do List: Organizing a Producer's Work
                
                                    
                        by Bernard Yee
                                                    (Oculus)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Producer Bootcamp: My To-Do List: Organizing a Producer's Work
                
                                    
                        by Bernard Yee
                                                    (Oculus)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Producer Bootcamp: The Bane of All Development Postmortems: Communicatio...
                
                                    
                        by Aaron Thibault
                                                    (Gearbox Software)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Producer Bootcamp: The Bane of All Development Postmortems: Communicatio...
                
                                    
                        by Aaron Thibault
                                                    (Gearbox Software)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Producer Panel: Managing Your Indie Team
                
                                    
                        by Alex Schwartz
                                                    (Owlchemy Labs)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Producer Panel: Managing Your Indie Team
                
                                    
                        by Alex Schwartz
                                                    (Owlchemy Labs)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Producer Panel: Managing Your Indie Team
                
                                    
                        by Alex Schwartz
                                                    (Owlchemy Labs)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Reactive Game Development: The Talos Principle Postmortem
                
                                    
                        by Alen Ladavac
                                                    (Croteam)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Reimagining Simulation Sports as an Independent Developer
                
                                    
                        by Peter Garcin
                                                    (HB Studios)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Reimagining Simulation Sports as an Independent Developer
                
                                    
                        by Peter Garcin
                                                    (HB Studios)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Remember to Relax! Realizing Relaxed Behaviors in AAA Games
                
                                    
                        by Bobby Anguelov
                                                    (Ubisoft Montreal)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Remember to Relax! Realizing Relaxed Behaviors in AAA Games
                
                                    
                        by Bobby Anguelov
                                                    (Ubisoft Montreal)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Remote Working at Spry Fox
                
                                    
                        by Andrew Fray
                                                    (Spry Fox)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Remote Working at Spry Fox
                
                                    
                        by Andrew Fray
                                                    (Spry Fox)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Rendering the World of Far Cry 4
                
                                    
                        by Stephen McAuley
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Rendering the World of Far Cry 4
                
                                    
                        by Stephen McAuley
                                                    (Ubisoft Montreal)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Returners and Retention - How to Win Back Lapsed Players
                
                                    
                        by Phil Mansell
                                                    (Jagex Game Studios)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Returners and Retention - How to Win Back Lapsed Players
                
                                    
                        by Phil Mansell
                                                    (Jagex Game Studios)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Rules of the Game: Five Tricks of Highly Effective Designers
                
                                    
                        by Richard Rouse III
                                                    (Paranoid Productions)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Rules of the Game: Five Tricks of Highly Effective Designers
                
                                    
                        by Richard Rouse III
                                                    (Paranoid Productions)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Running a Successful Games Business with Google (Presented by Google)
                
                                    
                        by Bob Meese
                                                    (Google, Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Saving Game History Forever - Or Dooming It To Oblivion?
                
                                    
                        by Jason Scott
                                                    (Internet Archive)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Saving It, Showing It: Collecting and Exhibiting Videogame History
                
                                    
                        by William Huber
                                                    (Abertay University, School of Art, Media and Games)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Saving It, Showing It: Collecting and Exhibiting Videogame History
                
                                    
                        by William Huber
                                                    (Abertay University, School of Art, Media and Games)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Scroll Back: The Theory and Practice of Cameras in Side-Scrollers
                
                                    
                        by Itay Keren
                                                    (Untame)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Scroll Back: The Theory and Practice of Cameras in Side-Scrollers
                
                                    
                        by Itay Keren
                                                    (Untame)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Secrets of Publishing Mobile Games in China (Presented by CMGE)
                
                                    
                        by Jian Xiao
                                                    (CMGE)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Shared World Shooter: Destiny's Networked Mission Architecture
                
                                    
                        by Justin Truman
                                                    (Bungie)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Shared World Shooter: Destiny's Networked Mission Architecture
                
                                    
                        by Justin Truman
                                                    (Bungie)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                SIMD at Insomniac Games: How We Do the Shuffle
                
                                    
                        by Andreas Fredriksson
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                SIMD at Insomniac Games: How We Do the Shuffle
                
                                    
                        by Andreas Fredriksson
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                SIMD at Insomniac Games: How We Do the Shuffle
                
                                    
                        by Andreas Fredriksson
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Small Teams, Big Dreams: How to Build a Small Team to Do Great Things
                
                                    
                        by Simon Oliver
                                                    (HandCircus)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Smart Sound Design Using Modularity and Data Inheritance
                
                                    
                        by Martin Loxton
                                                    (Frostbite)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Smart Sound Design Using Modularity and Data Inheritance
                
                                    
                        by Martin Loxton
                                                    (Frostbite)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Smart Strategies to Acquire, Monetize and Retain Gamers (Presented by Go...
                
                                    
                        by Russell Ketchum
                                                    (Google)
                                            
                                
                Monetization
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Social Casino Postmortems
                
                                    
                        by Jessy Hanley
                                                    (GSN Games)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Social Casino Postmortems
                
                                    
                        by Jessy Hanley
                                                    (GSN Games)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Social Casino Postmortems
                
                                    
                        by Jessy Hanley
                                                    (GSN Games)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Social Impact in Design and Acquisition
                
                                    
                        by Dmitri Williams
                                                    (Ninja Metrics)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Social Impact in Design and Acquisition
                
                                    
                        by Dmitri Williams
                                                    (Ninja Metrics)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Socially Responsible Game Education
                
                                    
                        by Jane Pinckard
                                                    (University of Southern California)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Socially Responsible Game Education
                
                                    
                        by Jane Pinckard
                                                    (University of Southern California)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Soundtracking Hell - The Music of Diablo III: Reaper of Souls
                
                                    
                        by Russell Brower
                                                    (Blizzard Entertainment)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Spellbound: Asking Questions About Habit Forming Game Design
                
                                    
                        by Oscar Clark
                                                    (Unity Technologies)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                StarCraft II and GameHeart: Evolving eSports Interfaces with Modders
                
                                    
                        by Philip Tan
                                                    (MIT Game Lab)
                                            
                                
                eSports Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Steal These Templates - Creating a Community Plan the Easy Way
                
                                    
                        by Stephanie Bayer
                                                    (Insomniac Games)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Steal These Templates - Creating a Community Plan the Easy Way
                
                                    
                        by Stephanie Bayer
                                                    (Insomniac Games)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Still Gaming After All These Years
                
                                    
                        by David Mullich
                                                    (Electric Sheep Game Consulting)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Straight Talk About Community Manager Tenure
                
                                    
                        by Nova Barlow
                                                    (University of Washington, Center for Game Science)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Straight Talk About Community Manager Tenure
                
                                    
                        by Nova Barlow
                                                    (University of Washington, Center for Game Science)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Strategic Community Communication: Managing Your Channels Without Runnin...
                
                                    
                        by Maurice Tan
                                                    (Deep Silver)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Strategic Community Communication: Managing Your Channels Without Runnin...
                
                                    
                        by Maurice Tan
                                                    (Deep Silver)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Strategies for Efficient Authoring of Content in Middle-earth: Shadow of...
                
                                    
                        by Doug Heimer
                                                    (Monolith Productions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Strategies for Efficient Authoring of Content in Middle-earth: Shadow of...
                
                                    
                        by Doug Heimer
                                                    (Monolith Productions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Streaming in Sunset Overdrive's Open World
                
                                    
                        by Elan Ruskin
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Streaming in Sunset Overdrive's Open World
                
                                    
                        by Elan Ruskin
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Strong People, Strong Studio: How You Can Strengthen Your People's and Y...
                
                                    
                        by Johanna Schober
                                                    (Sproing Interactive Media GmbH)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Success Through Stubbornness: The Race The Sun Story
                
                                    
                        by Aaron San Filippo
                                                    (Flippfly)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Success Through Stubbornness: The Race The Sun Story
                
                                    
                        by Aaron San Filippo
                                                    (Flippfly)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Sunset City Express: Improving the NavMesh Pipeline in Sunset Overdrive
                
                                    
                        by Jonathan Adamczewski
                                                    (Insomniac Games)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Sunset City Express: Improving the NavMesh Pipeline in Sunset Overdrive
                
                                    
                        by Jonathan Adamczewski
                                                    (Insomniac Games)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Surviving the Jump from AAA to Indie
                
                                    
                        by Robert Zubek
                                                    (SomaSim)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Surviving the Jump from AAA to Indie
                
                                    
                        by Robert Zubek
                                                    (SomaSim)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Taking It Personal: The Emotional Toll of Being Indie
                
                                    
                        by Christian Allen
                                                    (Serellan LLC)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Taking It Personal: The Emotional Toll of Being Indie
                
                                    
                        by Christian Allen
                                                    (Serellan LLC)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Tales from the Trenches: AI Disaster Stories
                
                                    
                        by Steve Rabin
                                                    (DigiPen Institute of Technology)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Tales of a Billion in China: Currency System Design in The World III (Pr...
                
                                    
                        by Wu Jiang
                                                    (NetEase Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Teaching Beyond the Industry
                
                                    
                        by Miguel Sicart
                                                    (IT University of Copenhagen)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Teaching Games with Games 2: Six More Exercises in Play
                
                                    
                        by Eric Zimmerman
                                                    (NYU Game Center)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Teaching the Aesthetics of Game Audio Design
                
                                    
                        by Chanel Summers
                                                    (Syndicate 17)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Teaching the Aesthetics of Game Audio Design
                
                                    
                        by Chanel Summers
                                                    (Syndicate 17)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Teaching Tolerance and Civil Courage Through Games with 'Call Her Lotte'
                
                                    
                        by Michael Geidel
                                                    (MiriquidiFilm)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Tech Toolbox
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Tech Toolbox
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Tech Toolbox
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Tech Toolbox
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Tech Toolbox
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Tech Toolbox
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Tech Toolbox
                
                                    
                        by Jonatan Van Hove
                                                    (Glitchnap)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Technical Artist Bootcamp: Defense Against the Dark Arts: Budgets and Bu...
                
                                    
                        by Paul Vosper
                                                    (Bungie)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Technical Artist Bootcamp: Nasum Virtualis: A Simple Technique for Reduc...
                
                                    
                        by Dr. David Whittinghill
                                                    (Purdue University)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Technical Artist Bootcamp: Panel Q&A
                
                                    
                        by Jeff Hanna
                                                    (Deep Silver Volition)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Technical Artist Bootcamp: Proceduralism and Automation at Certain Affinity
                
                                    
                        by Luiz Kruel
                                                    (Certain Affinity)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Technical Artist Bootcamp: Running the Halo Multiplayer Experience at 60...
                
                                    
                        by Bryan Moss
                                                    (Certain Affinity)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Technical Artist Bootcamp: Tech Art in Tamriel: The Elder Scrolls Online...
                
                                    
                        by Richard Katz
                                                    (Zenimax Online)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Technical Artist Roundtable: Day 1
                
                                    
                        by Jeff Hanna
                                                    (Deep Silver Volition)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Technical Artist Roundtable: Day 2
                
                                    
                        by Jeff Hanna
                                                    (Deep Silver Volition)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Technical Artist Roundtable: Day 3
                
                                    
                        by Jeff Hanna
                                                    (Deep Silver Volition)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Tengami: The Art of a Folding World
                
                                    
                        by Jennifer Schneidereit
                                                    (Nyamyam)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Art of Aztez
                
                                    
                        by Ben Ruiz
                                                    (Team Colorblind)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Art of Aztez
                
                                    
                        by Ben Ruiz
                                                    (Team Colorblind)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Art of Firewatch
                
                                    
                        by Jane Ng
                                                    (Campo Santo)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Art of Firewatch
                
                                    
                        by Jane Ng
                                                    (Campo Santo)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Art of First Person Animation for Destiny
                
                                    
                        by David Helsby
                                                    (Bungie)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Art of First Person Animation for Destiny
                
                                    
                        by David Helsby
                                                    (Bungie)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Art of Monument Valley
                
                                    
                        by Ken Wong
                                                    (ustwo)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Art of Monument Valley
                
                                    
                        by Ken Wong
                                                    (ustwo)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Benefits and Challenges of Supporting Third-Party Developers in Games
                
                                    
                        by Regner Blok-Andersen
                                                    (CCP Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Benefits and Challenges of Supporting Third-Party Developers in Games
                
                                    
                        by Regner Blok-Andersen
                                                    (CCP Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Color of Enlightenment: Defining Shangri-La Within Far Cry 4
                
                                    
                        by Joshua Cook
                                                    (Ubisoft Toronto)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Color of Enlightenment: Defining Shangri-La Within Far Cry 4
                
                                    
                        by Joshua Cook
                                                    (Ubisoft Toronto)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Dawn of Mobile VR
                
                                    
                        by John Carmack
                                                    (Oculus)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Design in Narrative Design
                
                                    
                        by Jurie Horneman
                                                    (Independent)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Design in Narrative Design
                
                                    
                        by Jurie Horneman
                                                    (Independent)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Evolving JRPG Audio Culture
                
                                    
                        by Tomohiro Yajima
                                                    (Square Enix)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Evolving JRPG Audio Culture
                
                                    
                        by Tomohiro Yajima
                                                    (Square Enix)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Gamer's Brain: How Neuroscience and UX Can Impact Design
                
                                    
                        by Celia Hodent
                                                    (Epic Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Gamer's Brain: How Neuroscience and UX Can Impact Design
                
                                    
                        by Celia Hodent
                                                    (Epic Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Importance of Cultural Touchstones in Game Design Practice
                
                                    
                        by Morgan Romine
                                                    (UC Irvine)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Lemming Thinking: F2P Business Model Reviewed
                
                                    
                        by Carsten van Husen
                                                    (Gameforge)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Lemming Thinking: F2P Business Model Reviewed
                
                                    
                        by Carsten van Husen
                                                    (Gameforge)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Making of Lexica: A Truly Massive Tablet Game
                
                                    
                        by Jesse Schell
                                                    (Schell Games LLC)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Making of the Stop Motion Film "The Boxtrolls"
                
                                    
                        by Graham Annable
                                                    (Laika)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Neuroscience of Game Audio
                
                                    
                        by Zak Belica
                                                    (Epic Games, Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Neuroscience of Game Audio
                
                                    
                        by Zak Belica
                                                    (Epic Games, Inc.)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The NVIDIA SHIELD Platform for Developers (Presented by NVIDIA)
                
                                    
                        by Tony Tamasi
                                                    (NVIDIA)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Play of Stillness: Designing Experiential Play Spaces
                
                                    
                        by Brian Upton
                                                    (Sony Santa Monica)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Play of Stillness: Designing Experiential Play Spaces
                
                                    
                        by Brian Upton
                                                    (Sony Santa Monica)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Power of the Abstract
                
                                    
                        by Liz Ryerson
                                                    (ella guro)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Power of the Abstract
                
                                    
                        by Liz Ryerson
                                                    (ella guro)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Simplest AI Trick in the Book
                
                                    
                        by Steve Rabin
                                                    (DigiPen Institute of Technology)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Technology Behind NVIDIA GRID Game Streaming (Presented by NVIDIA)
                
                                    
                        by Xun Wang
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Technology of The Tomorrow Children
                
                                    
                        by James McLaren
                                                    (Q-Games Ltd)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Turning Tide: Independent Game Sales in 2015
                
                                    
                        by Mike Rose
                                                    (tinyBuild Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Turning Tide: Independent Game Sales in 2015
                
                                    
                        by Mike Rose
                                                    (tinyBuild Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Ultimate Trim: Texturing Techniques of Sunset Overdrive
                
                                    
                        by Morten Olsen
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Ultimate Trim: Texturing Techniques of Sunset Overdrive
                
                                    
                        by Morten Olsen
                                                    (Insomniac Games)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Uncomfortable Truth About Mobile Games (Presented by Pollen VC)
                
                                    
                        by Martin Macmillan
                                                    (Pollen VC)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Universe: How To Break The Game
                
                                    
                        by Dain Saint
                                                    (Cipher Prime)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Universe: How To Break The Game
                
                                    
                        by Dain Saint
                                                    (Cipher Prime)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Vertical Slice Challenge
                
                                    
                        by Greg Donovan
                                                    (Volition)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Vertical Slice Challenge
                
                                    
                        by Greg Donovan
                                                    (Volition)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Year in F2P Games, Part One: Social/Mobile
                
                                    
                        by Steve Meretzky
                                                    (GSN Games)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Year in F2P Games, Part One: Social/Mobile
                
                                    
                        by Steve Meretzky
                                                    (GSN Games)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Year in F2P Games, Part Two: Beyond Social/Mobile
                
                                    
                        by Frank Cartwright
                                                    (Reloaded Games Inc.)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                The Year in F2P Games, Part Two: Beyond Social/Mobile
                
                                    
                        by Frank Cartwright
                                                    (Reloaded Games Inc.)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                There Be Monsters: Harnessing the Power of Community-Informed Developmen...
                
                                    
                        by Raphael van Lierop
                                                    (Hinterland Studio)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Thinking About People: Designing Games for Social Simulation
                
                                    
                        by Mitu Khandaker-Kokoris
                                                    (The Tiniest Shark Ltd.)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                This War of Mine: Raising Emotions From Unique Narrative
                
                                    
                        by Pawel Miechowski
                                                    (11 Bit Studios)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Those that Slay Together A Co-op Manifesto
                
                                    
                        by Kevin Martens
                                                    (Blizzard Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Those that Slay Together A Co-op Manifesto
                
                                    
                        by Kevin Martens
                                                    (Blizzard Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Tools Development at Ubisoft: Building a Shared Vision to Improve the Us...
                
                                    
                        by David Lightbown
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Tools Development at Ubisoft: Building a Shared Vision to Improve the Us...
                
                                    
                        by David Lightbown
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Tools-Based Rigging in Bungie's Destiny
                
                                    
                        by David Hunt
                                                    (Bungie)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Top 5 Tips for Porting Unity Games to Fire Devices (Presented by Amazon)
                
                                    
                        by Jesse Freeman
                                                    (Amazon)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Transitioning from Linear to Open World Design with Sunset Overdrive
                
                                    
                        by Liz England
                                                    (Insomniac Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Transitioning from Linear to Open World Design with Sunset Overdrive
                
                                    
                        by Liz England
                                                    (Insomniac Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Transmogrified Reality
                
                                    
                        by Noah Falstein
                                                    (Google)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Turing Tantrums: AI Devs Rant!!
                
                                    
                        by Steve Rabin
                                                    (DigiPen Institute of Technology)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Turing Tantrums: AI Devs Rant!!
                
                                    
                        by Steve Rabin
                                                    (DigiPen Institute of Technology)
                                            
                                
                AI Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Turning the Tide: Hiring and Retaining Women in the Games Industry
                
                                    
                        by Fiona Cherbak
                                                    (Gameloft)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Turning the Tide: Hiring and Retaining Women in the Games Industry
                
                                    
                        by Fiona Cherbak
                                                    (Gameloft)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Two Audiences, One Game: Shattered Planet on Mobile and Steam
                
                                    
                        by Jongwoo Kim
                                                    (Kitfox Games)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Two Audiences, One Game: Shattered Planet on Mobile and Steam
                
                                    
                        by Jongwoo Kim
                                                    (Kitfox Games)
                                            
                                
                Smartphone & Tablet Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Ubisoft Cloth Simulation: Performance Postmortem and Journey from C++ to...
                
                                    
                        by Alexis Vaisse
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Ubisoft Cloth Simulation: Performance Postmortem and Journey from C++ to...
                
                                    
                        by Alexis Vaisse
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Unconventional Wisdom on Creating a Passionate Community
                
                                    
                        by Gabe Graziani
                                                    (Ubisoft)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Unconventional Wisdom on Creating a Passionate Community
                
                                    
                        by Gabe Graziani
                                                    (Ubisoft)
                                            
                                
                Community Management Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Unleash the Benefits of OpenGL ES 3.1 and Android Extension Pack (AEP) (...
                
                                    
                        by Hans-Kristian Arntzen
                                                    (ARM)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Unreal Engine 4 Mobile Graphics on ARM CPU and GPU Architecture (Present...
                
                                    
                        by Jesse Barker
                                                    (ARM)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                User Acquisition from Beta Launching to Scale
                
                                    
                        by Phil Shpilberg
                                                    (GameChangerSF)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                User Research on Destiny
                
                                    
                        by John Hopson
                                                    (Bungie)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                User Research on Destiny
                
                                    
                        by John Hopson
                                                    (Bungie)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Using Earned Value to Course Correct and Deliver on Time
                
                                    
                        by Maxwell Zierath
                                                    (Filament Games LLC)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Using Earned Value to Course Correct and Deliver on Time
                
                                    
                        by Maxwell Zierath
                                                    (Filament Games LLC)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Using Umbra Spatial Data for Visibility and Audio Propagation in Quantum...
                
                                    
                        by Thomas Puha
                                                    (Umbra Software)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Virtual Visuals: Key Lessons for Artists Working with VR
                
                                    
                        by Jason Hickey
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Virtual Visuals: Key Lessons for Artists Working with VR
                
                                    
                        by Jason Hickey
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                VO Session Live! Part 2!
                
                                    
                        by Michael Csurics
                                                    (The Brightskull Entertainment Group)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                VR Direct: How NVIDIA Technology is Improving the VR Experience (Present...
                
                                    
                        by Nathan Reed
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                VR for Indies
                
                                    
                        by E McNeill
                                                    (E McNeill LLC)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Watch Dogs: Hacking it to 11
                
                                    
                        by Olivier Girard
                                                    (Ubisoft)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                We Suck at Inclusivity: How Language Creates the Largest Invisible Minor...
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                We Suck at Inclusivity: How Language Creates the Largest Invisible Minor...
                
                                    
                        by Rami Ismail
                                                    (Vlambeer)
                                            
                                
                Advocacy
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                What Are We Missing? What F2P Games Can Learn from Innovative P2P Game D...
                
                                    
                        by Kenny Shea Dinkin
                                                    (GSN Games)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                What Makes The Top 50 IAP Games Unique
                
                                    
                        by Mike Hines
                                                    (Amazon)
                                            
                                
                Free to Play Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                When Intuition and Experience are NOT Enough: Perspectives on Teaching S...
                
                                    
                        by Katherine Isbister
                                                    (NYU)
                                            
                                
                GDC Education Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                When Story is the Gameplay: Multi-Genre Writing for Telltale Games
                
                                    
                        by Kevin Bruner
                                                    (Telltale Games)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Where Does the Game End and the Instrument Begin?
                
                                    
                        by Matt Boch
                                                    (Harmonix Music Systems)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Why Did Players Buy That? The Importance of Anticipated Need Satisfaction
                
                                    
                        by Troy Skinner
                                                    (Immersyve)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Why Indies Need to Think Backwards to Move Forward
                
                                    
                        by Charles Cox
                                                    (4gency)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Why Indies Need to Think Backwards to Move Forward
                
                                    
                        by Charles Cox
                                                    (4gency)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Why They Buy: Gamers in the World of Perpetual Sales
                
                                    
                        by Ethan Levy
                                                    (FamousAspect)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Why They Buy: Gamers in the World of Perpetual Sales
                
                                    
                        by Ethan Levy
                                                    (FamousAspect)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Women in Game Audio
                
                                    
                        by Corina Bello
                                                    (High Moon Studios)
                                            
                                
                Audio
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                World of Tanks Blitz Postmortem: Building a AAA MMO for Mobile Devices
                
                                    
                        by Vitaliy Borodovsky
                                                    (Wargaming)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                World of Tanks Blitz Postmortem: Building a AAA MMO for Mobile Devices
                
                                    
                        by Vitaliy Borodovsky
                                                    (Wargaming)
                                            
                                
                Business, Marketing & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Worlds Collide: Combining Story and Systems in Dragon Age: Inquisition
                
                                    
                        by Mark Wilson
                                                    (BioWare)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Written on Your Eyeballs: Game Narrative in VR
                
                                    
                        by Rob Morgan
                                                    (Freelance)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Written on Your Eyeballs: Game Narrative in VR
                
                                    
                        by Rob Morgan
                                                    (Freelance)
                                            
                                
                Game Narrative Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC 2015
                                                                      
                    
                                                Your Freemium Mobile App is Leaving Money on the Table. Here's What You ...
                
                                    
                        by Steve Wadsworth
                                                    (Tapjoy)
                                            
                                
                Monetization
                                             
                            
