This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||A Stitch in Time: Metaplanning for AI with Unusual Time Controls|
|Speaker(s):||Christopher Hazard, Marq Singer|
|Company Name(s):||Hazardous Software Inc., Hazardous Software Inc.|
|Track / Format:||AI Summit|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||Most games and therefore, game AI are developed with certain assumptions of how the world works. One assumption that is fairly universal is that time moves forward and what is done cannot be undone. But what if that assumption is violated? How do you write an AI when the player can freely edit the timeline of actions? In this lecture, Marq Singer and Dr. Chris Hazard talk in detail about creating the AI for their upcoming game, Plosh: Time Bomb. The game turns fast-paced crate-and-bomb game mechanics into a strategic, turn-based game where the players (including the AI players) are allowed to make changes to their strategies at any point in time during their turn. They will share algorithms and heuristics for how they approached this problem, including how the AI determines when in a plan to make modifications, They will also introduce metaplanning techniques and their "metaminmax" algorithm.|