GDC 2010
Blossom: Immersive Entrepreneurship Training
by Jelena Godjevac
(MEA-I / Hewlett Packard)
Serious Games Summit
GDC 2010
CODE OF EVERAND: Designing The Serious Casual MMO
by Kevin Cancienne
(Area/Code)
Serious Games Summit
GDC 2010
Ideas For Serious Games Future: Four Ideas About Where Serious Games Can...
by Ben Sawyer
(Digitalmill)
Serious Games Summit
GDC 2010
Over a Billion Dollars Can't Be Wrong: Is Exergaming Success a Victory f...
by Ian Bogost
(The Georgia Institute of Technology)
Serious Games Summit
GDC 2006
A Corporate Learning Look at Games
by Brent Schlenker
(Intel)
SGS: Products Within Projects
GDC 2006
Advergaming, Game-Based Messaging, and Marketing I
by Kim Gregson
(Television-Radio Department, Ithaca College)
SGS: Business & Deals
GDC 2006
Advergaming, Game-Based Messaging, and Marketing II
by Chris Chambers
(Army Game Project)
SGS: Business & Deals
GDC 2006
Better (Serious) Game Design: As Lecture and Practice
by Noah Falstein
(The Inspiracy)
SGS: Serious Game Design