GDC 2004
"Port" is a Four-Letter Word: The Challenges of Redesigning The Sims fo...
by Michael Perry
(Electronic Arts, Inc.)
Game Design
GDC 2004
10 Tricks from Psychology for Making Better Characters
by Katherine Isbister
Game Design
GDC 2004
14 Ways of Drawing Players in with an Opening Cinematic
by David Freeman
Game Design
GDC 2004
Island Thunder and Raven Shield : Creating Believable Stories for R...
by Richard Dansky
(Red Storm Entertainment/Ubisoft)
Game Design
GDC 2004
Republic : Lessons Learned
by Dave Dixon
Production
GDC 2004
The Hobbit : A Case Study
by Christopher Michael
Audio
GDC 2004
Wallace and Gromit in Project Zoo : A Postmortem of a Licensed, Cross-...
by Warren Kruse
Production
GDC 2004
A Candid Look at the Issues and Rewards of Bleeding Edge Engine Development
by Tom Peltier
Programming
GDC 2004
A Peek Behind the Shoji: Japan's Videogame Market Today
by Rio Hasegawa
(Sony Computer Entertainment Japan)
Game Design
GDC 2004
A Peek Behind the Shoji: Japan's Videogame Market Today
by Rio Hasegawa
(Sony Computer Entertainment Japan)
Game Design
GDC 2004
A Peek Behind the Shoji: Japan's Videogame Market Today
by Rio Hasegawa
(Sony Computer Entertainment Japan)
Game Design
GDC 2004
A Road Map for Peace: Redefining the Publisher- Developer Relationship
by Joe Minton
Business and Legal
GDC 2004
Accurate Prediction and Other Organizational Myths
by Starr Long
Production
GDC 2004
Acting for Animators
by Douglas Conorich
Visual Arts
GDC 2004
Adding Spherical Harmonic Lighting to the Sushi Engine
by Leander Hasty
Programming
GDC 2004
Advanced Real-Time Reflectance
by Thomas Peltier
Programming
GDC 2004
Adventures in Character Design
by Tim Schafer
Game Design
GDC 2004
Adventures in Character Design
by Tim Schafer
Game Design
GDC 2004
AI and Design: How AI Enables Designers
by Rishi Bhattacharya
Programming
GDC 2004
AI: Gameplay & Design: A Marriage of Heaven or Hell?
by Michael Corby
Programming
GDC 2004
Anatomy of a 2D Side-Scroller
by Michael Rasmussen
Game Design
GDC 2004
Artificial Potential Fields for the Control of Navigation and Animation
by Paula Moore
Programming
GDC 2004
Artist Management in a Small Games Company
Production
GDC 2004
ArtModJam
by Seth Fogie
Game Design
GDC 2004
Audio Asset Management for Large Projects
by David Chan
(Hinterland Studios)
Audio
GDC 2004
Audio Director to the Rescue
by Andrew Boyd
Audio
GDC 2004
Audio for Mobile Panel
by James Doyle
Audio
GDC 2004
Automation Recipes: Automation Ideas to Save Project Time and Money
by Jennifer Boespflug
Production
GDC 2004
Behavioral Game Design
by John Hopson
(Bungie Inc.)
Audio
GDC 2004
Beyond Finite State Machines: Managing Complex, Intermixing Behavior H...
by Joseph W. Popinski III
Programming
GDC 2004
Beyond Fun: Setting Aesthetic Goals and Sticking toThem
by Tim Stellmach
(Harmonix)
Game Design
GDC 2004
Building a Million Particle System
by Cheryl Jackson
Programming
GDC 2004
Building Big Licensed Games with Big Teams
by Don Daglow
(Daglow Entertainment LLC)
Production
GDC 2004
Building Value in Your Company: One Small Studio's Approach
Business and Legal
GDC 2004
Character Rigger's Cookbook
by Steve Theodore
(Undead Labs)
Visual Arts
GDC 2004
Common C++ Performance Mistakes in Games
by Pete Isensee
Audio
GDC 2004
Common C++ Performance Mistakes in Games
by Justin Peltier
Programming
GDC 2004
Creating Water and Fluid Effects For Video Games
by Cyrus Peikari
Visual Arts
GDC 2004
Creating a Monster RPG: The Light and the Dark Side of Development on St...
by William Murray
Production
GDC 2004
Creating the Right Mix of Static Versus Dynamic Content in a Massively...
by Scott Anderson
Game Design
GDC 2004
Cross Platform User Interface Development
by Tim Stellmach
(Harmonix)
Game Design
GDC 2004
Cross-Platform Audio Using Interactive XMF
by Jessica Bayliss
Audio
GDC 2004
Deferred Shading on DX9 Class Hardware and the Xbox
by Matt Pritchard
Audio
GDC 2004
Deferred Shading on DX9 Class Hardware and the Xbox
by Scott Ambler
Programming
GDC 2004
Designing an Interactive Music System
by Jason Booth
(Harmonix Music Systems)
Audio
GDC 2004
Designing Games for Coin-Op and Internet Gambling
Game Design
GDC 2004
Destruction on a Diet
by Paul Lindberg
Programming
GDC 2004
Developing and Mastering 36 Different Sku's of One Title Simultaneously ...
by Michael Corby
Production
GDC 2004
Developing Wireless Location-Based Games
Programming
GDC 2004
Digital Painting, and The Narrowing Gap between Games and Film
by Paula Moore
Visual Arts