Game Developers Conference 2023
'Dark Pictures: Season 1': 4 games in 4 years: Audio Systems for Narrati...
by Barney Pratt
(Supermassive Games)
Audio
Game Developers Conference 2023
'Dark Pictures: Season 1': 4 games in 4 years: Audio Systems for Narrati...
by Barney Pratt
(Supermassive Games)
Audio
Game Developers Conference 2023
'Gotham Knights': Using Systemic Audio Tools to Build a Vibrant Gotham City
by Dustin Reid
(WB Games Montreal)
Audio
Game Developers Conference 2023
'LEVEL UP YOUR GAME': Access 200M Gamers with Razer Chroma RGB and Inter...
by Quyen Quach
(Razer)
Audio
Game Developers Conference 2023
'Moss: Book II': Toward Powerful and Authentic Voice Performance
by Stephen Hodde
(Polyarc)
Audio
Game Developers Conference 2023
'Need for Speed': Hyperreal Sound Design
by Nathaniel Daw
(Criterion Games)
Audio
Game Developers Conference 2023
'Outcast 2': Developing the Audio of the Future
by Lennie Moore
(3l33t Music)
Audio
Game Developers Conference 2023
'Stray Gods': The Challenges of Creating an Interactive Musical
by Austin Wintory
(Independent)
Audio
Game Developers Conference 2023
AAA Vehicle Audio
by Ed Walker
(Sounding Sweet Ltd)
Audio
Game Developers Conference 2023
Audio Summit: An Important Conversation About Conversations
by Maize Wallin
(Ghost Pattern)
Audio Summit
Game Developers Conference 2023
Audio Summit: Building Audio Careers, Together
by ZW Buckley
(Plant Based Audio)
Audio Summit
Game Developers Conference 2023
Audio Summit: Building Audio Careers, Together
by ZW Buckley
(Plant Based Audio)
Audio Summit
Game Developers Conference 2023
Audio Summit: Embracing Audio Technology for Enhanced Creativity
by Paolo Armao
(34BigThings)
Audio Summit
Game Developers Conference 2023
Audio Summit: Embracing Audio Technology for Enhanced Creativity
by Paolo Armao
(34BigThings)
Audio Summit
Game Developers Conference 2023
Audio Summit: Sounds as Intended: Quality Assurance in Game Audio
by Amanda Laven
(Blizzard Entertainment)
Audio Summit
Game Developers Conference 2023
Audio Summit: Sounds as Intended: Quality Assurance in Game Audio
by Amanda Laven
(Blizzard Entertainment)
Audio Summit
Game Developers Conference 2023
Audio Summit: Spatial Audio: From Screen-Based to World-Based with AR an...
by Jean-Marc Jot
(Virtuel Works)
Audio Summit
Game Developers Conference 2023
Audio Summit: Spatial Audio: From Screen-Based to World-Based with AR an...
by Jean-Marc Jot
(Virtuel Works)
Audio Summit
Game Developers Conference 2023
Audio Summit: The Art of the Theme
by Brendon Williams
(Riot Games)
Audio Summit
Game Developers Conference 2023
Audio Summit: The Value of Play in Interactive Audio
by Daniel Nielsen
(Gminorscale Studios)
Audio Summit
Game Developers Conference 2023
Breathing Life Into 'The Last of Us': Part I and II
by Beau Jimenez
(PlayStation Studios, Sound)
Audio
Game Developers Conference 2023
Chaos Theory in Game Music
by Winifred Phillips
(Generations Productions LLC)
Audio
Game Developers Conference 2023
Fantastic Audio Algorithms and Where to Find Them
by Guy Somberg
(Echtra Games)
Audio
Game Developers Conference 2023
G.A.N.G. Demo Derby: Music
by Brian Schmidt
(Brian Schmidt Studios)
Audio
Game Developers Conference 2023
G.A.N.G. Demo Derby: Sound Design
by Brian Schmidt
(Brian Schmidt Studios)
Audio
Game Developers Conference 2023
Game Audio Business Essentials
by Richard Ludlow
(Hexany Audio)
Audio
Game Developers Conference 2023
How to Release 15 Skins a Month Without Losing Your Mind
by Kellen Malone
(Hi-Rez)
Audio
Game Developers Conference 2023
How to Release 15 Skins a Month Without Losing Your Mind
by Kellen Malone
(Hi-Rez)
Audio
Game Developers Conference 2023
Hunting with Hits: Tempo-Slaying Monsters in 'Harmony'
by Chase Bethea
(Independent)
Audio
Game Developers Conference 2023
Hunting with Hits: Tempo-Slaying Monsters in 'Harmony'
by Chase Bethea
(Independent)
Audio
Game Developers Conference 2023
Independent Games Summit: Get Your Money! An Indie Dev's Guide to OST Pr...
by Neha Patel
(Freelance)
Audio Summit
Game Developers Conference 2023
LIGHTSPEED STUDIOS Developer Summit: Investigating the Utilization of Gv...
by Chao Weng
(LIGHTSPEED STUDIOS)
Audio
Game Developers Conference 2023
LIGHTSPEED STUDIOS Developer Summit: Investigating the Utilization of Gv...
by Chao Weng
(LIGHTSPEED STUDIOS)
Audio
Game Developers Conference 2023
Music Design Is Composition: Interactive Music in 'Back 4 Blood'
by Martin Stig Andersen
(Independent)
Audio
Game Developers Conference 2023
Open World Audio in 'Dying Light 2 Stay Human'
by Edyta Mosska-Duralska
(Techland)
Audio
Game Developers Conference 2023
Populating the World With an Acoustic Graph in 'Cyberpunk 2077'
by Marek Bielawski
(CD PROJEKT RED)
Audio
Game Developers Conference 2023
Populating the World With an Acoustic Graph in 'Cyberpunk 2077'
by Marek Bielawski
(CD PROJEKT RED)
Audio
Game Developers Conference 2023
Sounds of Night City: Audio Technology in 'Cyberpunk 2077'
by Colin Walder
(CD Projekt RED)
Audio
Game Developers Conference 2023
Tencent Games Developer Summit: TiMi Audio Lab: Sound Design for Honor o...
by Hongfei ZHAO
(Tencent Games)
Audio
Game Developers Conference 2023
Tencent Games Developer Summit: TiMi Audio Lab: Sound Design for Honor o...
by Hongfei ZHAO
(Tencent Games)
Audio
Game Developers Conference 2023
The 'TUNIC' Audio Talk
by Kevin Regamey
(Power Up Audio)
Audio
Game Developers Conference 2023
Thirty Years Later: Scoring 'Return to Monkey Island'
by Clint Bajakian
(Clint Bajakian Music)
Audio
Game Developers Conference 2023
Understanding the Audio Needs of a Game and Its Audience
by Adele Cutting
(Soundcuts Ltd)
Audio
Game Developers Conference 2023
VoRACE: Tools for Automating Dialogue Processing
by Jean-Philippe Letendre
(Ubisoft)
Audio