GDC Canada 2010
10 Tips (and more!) to Make Your iPhone Game More Successful
by Alan Martin
(Vogster Entertainment)
iPhone
GDC Canada 2010
A Dynamic Component Architecture for High Performance Gameplay
by Terrance Cohen
(Ogmento)
Programming
GDC Canada 2010
A Tale of 14 Apps: IUGO's App Store Journey
by Sarah Thomson
(IUGO Mobile Entertainment)
iPhone
GDC Canada 2010
Bringing Your Game to the Web - 73 Practical Tips
by Bjarne Rene
(Vostopia.com)
Digital Distribution
GDC Canada 2010
Bringing Your Game to the Web - 73 Practical Tips
by Bjarne Rene
(Vostopia.com)
Digital Distribution
GDC Canada 2010
Console Games ' New Realities Require New Strategies to Win
by Dan Winters
(Activision)
Business & Production
GDC Canada 2010
Console Games ' New Realities Require New Strategies to Win
by Dan Winters
(Activision)
Business & Production
GDC Canada 2010
Console Games ' New Realities Require New Strategies to Win
by Dan Winters
(Activision)
Business & Production
GDC Canada 2010
Improving Programming Estimates
by Adriana Lopez
(BioWare)
Programming
GDC Canada 2010
Preparation (Don't Give Us a Reason to Reject You!)
by Jim Rivers
(Obsidian Entertainment)
Game Career Seminar
GDC Canada 2010
Reaching New Audiences: The Union of Fun & Purpose
by Mark Baxter
(Fit Brains / Vivity Labs)
Game Design
GDC Canada 2010
Reflection for Tools Development
by Jeremy Walker
(Ubisoft Vancouver Inc.)
Programming
GDC Canada 2010
SCRAP METAL: Pushing the Envelope with a Team of Two
by Nick Waanders
(Slick Entertainment)
Game Career Seminar
GDC Canada 2010
SCRAP METAL: Pushing the Envelope with a Team of Two
by Nick Waanders
(Slick Entertainment)
Game Career Seminar
GDC Canada 2010
Tax Credits: How Does This Affect My Decision on Where and How to Produc...
by Howard Donaldson
(Disney Interactive)
Business & Production