GDC Europe 2013
Developing Better Games by Optimizing the User Experience
by Jochen Peketz
(Blue Byte GmbH)
Design
GDC Europe 2013
Developing Better Games by Optimizing the User Experience
by Jochen Peketz
(Blue Byte GmbH)
Design
GDC Europe 2013
OpenGL ES 3.0 - Challenges and Opportunities
by Marc Hehmeyer
(FISHLABS Entertainment GmbH)
Programming
GDC Europe 2013
OpenGL ES 3.0 - Challenges and Opportunities
by Marc Hehmeyer
(FISHLABS Entertainment GmbH)
Programming
GDC Europe 2013
OpenGL ES 3.0 - Challenges and Opportunities
by Marc Hehmeyer
(FISHLABS Entertainment GmbH)
Programming
GDC Europe 2013
PlayStation Shading Language for PS4
by Richard Stenson
(SCEA R&D)
Programming
GDC Europe 2013
PlayStation Shading Language for PS4
by Richard Stenson
(SCEA R&D)
Programming
GDC Europe 2013
PlayStation Shading Language for PS4
by Richard Stenson
(SCEA R&D)
Programming
GDC Europe 2013
Powering the Next Generation of Graphics: The AMD GCN Architecture
by Layla Mah
(AMD)
Programming
GDC Europe 2013
Powering the Next Generation of Graphics: The AMD GCN Architecture
by Layla Mah
(AMD)
Programming
GDC Europe 2013
Warface: Creating AAA Graphics for Low-End PCs
by Konstantin Molchanov
(Crytek GmbH)
Visual Arts
GDC Europe 2013
Warface: Creating AAA Graphics for Low-End PCs
by Konstantin Molchanov
(Crytek GmbH)
Visual Arts