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|Session Name:||PlayStation Shading Language for PS4|
|Speaker(s):||Chris Ho, Richard Stenson|
|Company Name(s):||SCEA, SCEA R&D|
|Track / Format:||Programming|
|Overview:||The PS4 is powered by a shading language that is familiar, but specific and extended for PS4. PSSL enables a degree of cross-compatibility with the PC, but extends far into specific PS4 hardware extensions that truly unlock features of the PS4 GPU in ways not seen before in this class of modern graphics hardware. This talk will feature the PC compatibility features of PSSL, as well as the hardware oriented extensions that will enable PS4 developers to 'Push the Boundaries of Play' on PS4.|