Game Developers Conference 2024
Autodesk Developer Summit: 'FINAL FANTASY XVI': Wrangling Complexity to ...
by Eitaro Iwabuchi
(SQUARE ENIX CO., LTD.)
Visual Arts
Game Developers Conference 2024
Cinematic Workflow and Pipeline of 'FINAL FANTASY XVI'
by Eitaro Iwabuchi
(SQUARE ENIX CO., LTD.)
Production & Team Leadership
Game Developers Conference 2024
Cinematic Workflow and Pipeline of 'FINAL FANTASY XVI'
by Eitaro Iwabuchi
(SQUARE ENIX CO., LTD.)
Production & Team Leadership
Game Developers Conference 2024
Designing Active Time Lore for 'Final Fantasy XVI'
by Momoka Aono
(Square Enix Co., Ltd.)
Design
Game Developers Conference 2023
Educators Summit: One Quarter, One Game: Approaches to Teaching a Single...
by Patrick LeMieux
(University of California, Davis)
Educators Summit
Game Developers Conference 2023
Google Developer Summit: Scaling data & AI to increase player engagement...
by Tatsuo Yoshida
(Square Enix)
Business & Marketing
Game Developers Conference 2022
AI Summit: Meta-Character-Spatial AI Dynamic Cooperative Model in Digita...
by Youichiro Miyake
(SQUARE ENIX)
AI Summit
Game Developers Conference 2022
AI Summit: Meta-Character-Spatial AI Dynamic Cooperative Model in Digita...
by Youichiro Miyake
(SQUARE ENIX)
AI Summit
Game Developers Conference 2021
'Final Fantasy VII' Remake: Automating Quality Assurance and the Tools f...
by Fabien Gravot
(SQUARE-ENIX)
Programming
Game Developers Conference 2021
'Final Fantasy VII' Remake: Automating Quality Assurance and the Tools f...
by Fabien Gravot
(SQUARE-ENIX)
Programming
Game Developers Conference 2021
Community Management Summit: The Draw of Social Structures in Online Gam...
by Mars Ashton
(Lawrence Technological University)
Community Management Summit
GDC 2018
Eos is Alive: The AI Systems of 'Final Fantasy XV'
by Youichiro Miyake
(Square Enix)
AI Summit
GDC 2018
NVIDIA GameWorks Technologies in 'FINAL FANTASY XV', Behind the Scenes (...
by Masaya Takeshige
(NVIDIA)
Programming
GDC 2018
Producer Bootcamp: Trust and Tribulations: A Crash Course in Team Leader...
by Al Yang
(NEOBards)
Production & Team Management
GDC 2018
Vulkan on Android: Gotchas and Best Practices (Presented by Khronos Group)
by Arseny Kapoulkine
(Roblox)
Programming
GDC 2017
'Final Fantasy': A Challenger Once Again
by Hajime Tabata
(Square Enix)
Design
GDC 2017
'Final Fantasy': A Challenger Once Again
by Hajime Tabata
(Square Enix)
Design
GDC 2017
Bringing Fantasy to Life in 'Final Fantasy XV'
by Dan Inoue
(Square Enix)
Game Narrative Summit
GDC 2017
Epic AND Interactive Music in 'Final Fantasy XV'
by Sho Iwamoto
(Square Enix)
Audio
GDC China 2010
FINAL FANTASY XI & XIV: Developing and Operating a Cross-platform, Cross...
by Hiromichi Tanaka
(SQUARE ENIX CO., LTD.)
Online Games
GDC China 2010
FINAL FANTASY XI & XIV: Developing and Operating a Cross-platform, Cross...
by Hiromichi Tanaka
(SQUARE ENIX CO., LTD.)
Online Games
- Chinese
GDC China 2010
FINAL FANTASY XI & XIV: Developing and Operating a Cross-platform, Cross...
by Hiromichi Tanaka
(SQUARE ENIX CO., LTD.)
Online Games
GDC China 2010
FINAL FANTASY XI & XIV: Developing and Operating a Cross-platform, Cross...
by Hiromichi Tanaka
(SQUARE ENIX CO., LTD.)
Online Games
GDC 2010
FINAL FANTASY XIII's Motion-Controlled Real-Time Automatic Sound Trigger...
by Yoshinori Tsuchida
(Square Enix)
Programming
GDC 2010
FINAL FANTASY XIII's Motion-Controlled Real-Time Automatic Sound Trigger...
by Yoshinori Tsuchida
(Square Enix)
Programming
GDC 2010
FINAL FANTASY XIII's Motion-Controlled Real-Time Automatic Sound Trigger...
by Yoshinori Tsuchida
(Square Enix)
Programming
GDC 2010
FINAL FANTASY XIII's Motion-Controlled Real-Time Automatic Sound Trigger...
by Yoshinori Tsuchida
(Square Enix)
Programming
GDC Austin/Online 2009
FINAL FANTASY XI: Problems and Solutions in a Global Community
by Robert Allen Peeler
(Square Enix, Inc)
Social Networking & Community
GDC Austin/Online 2009
FINAL FANTASY XI: Problems and Solutions in a Global Community
by Robert Allen Peeler
(Square Enix, Inc)
Social Networking & Community
GDC 2008
Looking Back at LOST ODYSSEY - The Challenge of Cross Cultural Development
by Ray Nakazato
(FeelPlus Inc.)
Game Design
GDC 2008
The Art of FINAL FANTASY –Interview with Isamu Kamikokuryo
by Steve Theodore
(Undead Labs)
Visual Arts
GDC 2008
The Technology of FINAL FANTASY
by Taku Murata
(Square Enix Co.,Ltd)
Programming
GDC 2008
WiiWare Project Lifecycle: FINAL FANTASY CRYSTAL CHRONICLES, THE LITTLE ...
by Fumiaki Shiraishi
(Square-Enix)
Game Design