GDC 2004
                                                                      
                    
                                                 The Hobbit : A Case Study
                
                                    
                        by Christopher Michael
                                                     
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                A Peek Behind the Shoji: Japan's Videogame Market Today
                
                                    
                        by Rio Hasegawa
                                                    (Sony Computer Entertainment Japan)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                A Road Map for Peace:  Redefining the Publisher-  Developer Relationship
                
                                    
                        by Joe Minton
                                                     
                                            
                                
                Business and Legal
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Accurate Prediction and Other Organizational Myths
                
                                    
                        by Starr Long
                                                     
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Advanced Real-Time Reflectance
                
                                    
                        by Thomas Peltier
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Adventures in Character Design
                
                                    
                        by Tim Schafer
                                                     
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                AI and Design: How AI Enables Designers
                
                                    
                        by Rishi Bhattacharya
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Artist Management in a Small Games Company
                
                                
                Production
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Audio Asset Management for Large Projects
                
                                    
                        by David Chan
                                                    (Hinterland Studios)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Behavioral Game Design
                
                                    
                        by John Hopson
                                                    (Bungie Inc.)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Beyond Finite State Machines: Managing Complex,   Intermixing Behavior H...
                
                                    
                        by Joseph W. Popinski III
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Beyond Fun: Setting Aesthetic Goals and Sticking toThem
                
                                    
                        by Tim Stellmach
                                                    (Harmonix)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Building a Million Particle System
                
                                    
                        by Cheryl Jackson
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Building Big Licensed Games with Big Teams
                
                                    
                        by Don Daglow
                                                    (Daglow Entertainment LLC)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Common C++ Performance Mistakes in Games
                
                                    
                        by Pete Isensee
                                                     
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Cross Platform User Interface Development
                
                                    
                        by Tim Stellmach
                                                    (Harmonix)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Cross-Platform Audio Using Interactive XMF
                
                                    
                        by Jessica Bayliss
                                                     
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Deferred Shading on DX9 Class Hardware and the Xbox
                
                                    
                        by Matt Pritchard
                                                     
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Destruction on a Diet
                
                                    
                        by Paul Lindberg
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Doing Business with Europe: A Survivor's Guide
                
                                    
                        by Vincent Scheurer
                                                     
                                            
                                
                Business and Legal
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Everything You Need to Know to Make Money in   Coin-Op
                
                                
                Business and Legal
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Fast Yet Realistic Deformation and Fracture
                
                                    
                        by James O'Brien
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Follow The Money: Understanding Console Publishers
                
                                
                Business and Legal
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Four at a Time: Techniques for Maximizing Enemy and Object Placement
                
                                    
                        by Chris Cross
                                                     
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                From Visual Anti-Establishment to Ubiquity and Back
                
                                    
                        by Chris Cross
                                                     
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Game Design Challenge: The Love Story
                
                                    
                        by Will Wright
                                                    (StupidFunClub)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Game Mobility Requires Code Portability
                
                                    
                        by Guido Henkel
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                GDC Programming Keynote: John Carmack
                
                                    
                        by John Carmack
                                                    (iD Software)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Growing a Dedicated Tools Programming Team: From    Baldur's Gate  to  S...
                
                                
                Production
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                High Dynamic Range Lighting
                
                                    
                        by John O'Leary
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                How to Get More Coverage for Your Company and Titles
                
                                    
                        by Sue Bohle
                                                     
                                            
                                
                Business and Legal
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Integrating Physics into a Modern Game Engine
                
                                    
                        by Rishi Bhattacharya
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Learning by Design: Games as Learning Machines
                
                                    
                        by Mark O'Neill
                                                     
                                            
                                
                IGDA
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Managing the Hydra: Successfully Running Multiple   Projects in a Videog...
                
                                    
                        by Michael Corby
                                                     
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Minefields in Videogame Intellectual Property Protection
                
                                    
                        by Stephen Rubin
                                                    (Law Office of Stephen Rubin)
                                            
                                
                Business and Legal
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Motion Capture-driven Simulation for Characters
                
                                    
                        by Lisa Schlosser
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Motion Synthesis
                
                                    
                        by Terri Curran
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Music Licensing for Videogames:  How Popular Music and Artists Can Make ...
                
                                    
                        by Victor Rodriguez
                                                    (THQ)
                                            
                                
                Business and Legal
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Outdoor Jungle Vegetation: Battlefield Vietnam
                
                                    
                        by Rishi Bhattacharya
                                                     
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Practical Implementation of High Dynamic Range Rendering
                
                                    
                        by Rishi Bhattacharya
                                                     
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Practical Physics for Articulated Characters
                
                                    
                        by Rishi Bhattacharya
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Practical Physics for Articulated Characters
                
                                    
                        by Vangelis Kokkevis
                                                     
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Practical Shadows: Out of the Demo and Into the Engine
                
                                    
                        by Tom Forsyth
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Procedural Shaders: A Feature Animation Perspective
                
                                    
                        by Arcot Preetham
                                                    (ATI)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Procedural Shaders: A Feature Animation Perspective
                
                                    
                        by Arcot Preetham
                                                    (ATI)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Producing Motion Capture and Animation
                
                                    
                        by Paul Immo
                                                     
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Producing Orchestral Scores for Games
                
                                    
                        by John O'Leary
                                                     
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Production Through Collaboration: Escalating Demands on the Producer
                
                                    
                        by Dave Perry
                                                     
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Re-awakening a Classic:  Prince of Persia : A Case Study
                
                                
                Production
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Real World Multi-Threading in PC Games
                
                                    
                        by Arron Coday
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Real World Multi-Threading in PC Games
                
                                    
                        by Arron Coday
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Real-Time Global Illumination
                
                                    
                        by Eskil Steenberg
                                                     
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Real-Time Global Illumination
                
                                    
                        by Fred Mundt
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Realistic and Fast Cloud Rendering in Computer   Games
                
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Requirements for a Next Generation Massively   Multiplayer Online Game
                
                                    
                        by Gordon Walton
                                                     
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Reusing Shading for Interactive Global Illumination
                
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Revisiting the Standard Joint Hierarchy: Improving Realistic Modeling of...
                
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Seven Years of  Max Payne 
                
                                
                Production
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Spare No Expense: Starbucks and Aeron Chairs for   Everyone
                
                                
                Business and Legal
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                The  Civilization  Series: How to Maintain a Successful Franchise
                
                                    
                        by Soren Johnson
                                                    (Mohawk Games)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                The  Full Spectrum Warrior  Camera System
                
                                    
                        by Thomas Peltier
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                The Collection and Applications of Metrics in an MMP   Game: Lessons Lea...
                
                                    
                        by Larry Mellon
                                                     
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                The End Game:   How Top Developers Sold Their Studios
                
                                    
                        by Dan Rogers
                                                     
                                            
                                
                Business and Legal
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                The I-Spy Book of Developer Contract Law
                
                                
                Business and Legal
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                The Impact of Middleware Technologies on Your Game Development
                
                                    
                        by Thomas Peltier
                                                     
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                The Interesting Thing About Bishops: Simulation Boundaries in Splinter Cell
                
                                    
                        by Clint Hocking
                                                     
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                The Making of the Official  Counter-Strike  Bot
                
                                    
                        by Michael Booth
                                                    (Valve)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                The State of the Web and Downloadable Games Industry: A 2004 IGDA Online...
                
                                    
                        by Derrick Morton
                                                    (FlowPlay)
                                            
                                
                Business and Legal
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                The Virtual and Mixed Media Orchestra for   Game Music
                
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                The Well-Fed Freelancer: A Survival Guide in 24 Easy   Lessons
                
                                    
                        by Francois Dominic Laram'e
                                                     
                                            
                                
                Business and Legal
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Tips & Tricks for UV Mapping
                
                                    
                        by Keith Self-Ballard
                                                     
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Triangulation: A Schizophrenic Approach to Game Design
                
                                    
                        by Will Wright
                                                    (Stupid Fun Club)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Turning Innovation into Impact
                
                                    
                        by J Allard
                                                     
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Understanding the Elements of Employee   Compensation
                
                                
                Business and Legal
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Using External Contractors Effectively
                
                                    
                        by Jessica Bayliss
                                                     
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Using Verlet Integration and Constraints in a Six Degree of Freedom Rigi...
                
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                What to Do When it All Goes to Hell: Lessons Learned   Shutting Down a G...
                
                                    
                        by Cody Northrop
                                                     
                                            
                                
                Business and Legal
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Why We Play Games: The Four Keys to Player   Experience
                
                                    
                        by Nicole Lazzaro
                                                    (XEODesign)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2004
                                                                      
                    
                                                Winning the Race Against Pirates And Crackers: Next   Generation Copy Pr...
                
                                    
                        by Jeff Orkin
                                                     
                                            
                                
                Production