GDC 2006
3ds Max Data Exchange Interface (previously known as IGame) and COLLADA
by Bernard Lefebvre
Game Design
GDC 2006
3ds Max Data Exchange Interface (previously known as IGame) and COLLADA
by Bernard Lefebvre
Game Design
GDC 2006
Film and Game Sound Panel: Design Choices
by Mark Mangini
(Technicolor Sound Services / Weddington)
Audio
GDC 2006
Game Environments and Post Traumatic Stress Disorder
by Ari Hollander
(Firsthand Technology Inc.)
SGS: Serious Game Design
GDC 2006
Serious Games Case Study Blasts
by Swen Vincke
(Larian Studios)
SGS: Assessment & Results