GDC 2020
Bringing Replays to 'World of Tanks: Mercenaries'
by Andrew Glover
(Wargaming Sydney)
Programming
GDC 2020
Does Your Game's Performance Spark Joy? Profiling with Intel Graphics Pe...
by Carlos Dominguez
(Intel)
Programming
GDC 2020
For the Alliance! 'World of Warcraft' and Intel discuss an Optimized Aze...
by Laura Reznikov
(Intel)
Programming
GDC 2020
Intel ISPC in Unreal Engine 4: A Peek Behind the Curtain (Presented by I...
by Jeff Rous
(Intel)
Programming
GDC 2020
Machine Learning Summit: Building An Intelligent Game Testing System in ...
by Xiao Li
(Netease)
Machine Learning Summit
GDC 2020
Machine Learning Summit: Developing and Running Neural Audio in Constrai...
by Carter Huffman
(Modulate.ai)
Machine Learning Summit
GDC 2020
Machine Learning Summit: Successfully Use Deep Reinforcement Learning in...
by Jeffrey Shih
(Unity Technologies)
Machine Learning Summit
GDC 2020
Online Game Technology Summit: Machine Learning for Optimal Matchmaking
by Josh Menke
(343 Industries)
Online Game Technology Summit
GDC 2020
Online Game Technology Summit: Scaling to 10 Concurrent Users: Online In...
by Andrew Erridge
(Gamebreaking Studios)
Online Game Technology Summit
GDC 2020
Optimizing 'World of Tanks': from Laptops to High-End PCs (Presented by ...
by Philipp Gerasimov
(Intel)
Programming
GDC 2020
Quad Mesh Simplification in Frostbite
by Ashton Mason
(Electronic Arts)
Programming
GDC 2020
Reading the Rules of 'Baba Is You'
by Arvi Teikari
(Hempuli Oy)
Programming
GDC 2020
Rendering Roblox: Vulkan Optimisations on Imagination PowerVR GPUs (Pres...
by Arseny Kapoulkine
(Roblox)
Programming
GDC 2020
Rendering Roblox: Vulkan Optimisations on Imagination PowerVR GPUs (Pres...
by Arseny Kapoulkine
(Roblox)
Programming
GDC 2020
Tools Summit: From 0-1000: A Test Driven Approach to Tools Development
by David Paris
(Playground Games)
Tools Summit
GDC 2020
Tools Summit: Geometry in Milliseconds: Real-Time Constructive Solid Geo...
by Sander van Rossen
(Unity Technologies)
Tools Summit
GDC 2020
Tools Summit: Writing Tools Faster: Design Decisions to Accelerate Tool ...
by Niklas Gray
(Our Machinery)
Tools Summit
GDC 2020
Towards Real-time Ray Tracing at Scale on CPU+GPU: The Present and Futur...
by Jefferson Amstutz
(Intel)
Programming
GDC 2020
Towards Real-time Ray Tracing at Scale on CPU+GPU: The Present and Futur...
by Jefferson Amstutz
(Intel)
Programming
GDC 2020
Towards Real-time Ray Tracing at Scale on CPU+GPU: The Present and Futur...
by Jefferson Amstutz
(Intel)
Programming
GDC 2020
Variable Rate Shading Tier 1 with DirectX12 from Theory to Practice (Pre...
by John Gibson
(Tripwire)
Programming