Game Developers Conference 2022
'Star Wars: Squadrons': A Blast from the Past
by Ian Frazier
(EA Motive)
Production & Team Management
Game Developers Conference 2022
'Star Wars: Squadrons': A Blast from the Past
by Ian Frazier
(EA Motive)
Production & Team Management
Game Developers Conference 2022
Advanced Graphics Summit: Advanced Weather System for Mobile Game: 'Dark...
by Ka Ming Chan
(MoreFun Studios of Tencent Games)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: Advanced Weather System for Mobile Game: 'Dark...
by Ka Ming Chan
(MoreFun Studios of Tencent Games)
Advanced Graphics Summit
Game Developers Conference 2022
Advanced Graphics Summit: New Graphics Features for 'Forspoken'
by Keiji Matsuda
(Luminous Productions Co., Ltd.)
Advanced Graphics Summit
Game Developers Conference 2022
Building Next-Gen Games for PlayStation VR2 with Unity (Presented by Unity)
by Fabien Houlmann
(Unity Technologies)
Programming
Game Developers Conference 2022
Community Management Summit: Was This Review Helpful? Translating Feedba...
by Antony Stevens
(Archiact VR)
Community Management Summit
Game Developers Conference 2022
Community Management Summit: Was This Review Helpful? Translating Feedba...
by Antony Stevens
(Archiact VR)
Community Management Summit
Game Developers Conference 2022
Future Realities Summit: 'Visitations': VR for Ketamine Infusion Therapy
by David Lobser
(Light Clinic)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: 'Visitations': VR for Ketamine Infusion Therapy
by David Lobser
(Light Clinic)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Accessibility in VR: Lessons Learned and Best P...
by Alexis Miller
(Schell Games)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Comedy-Driven Interaction Design with 'Floor Pl...
by Holden Link
(Turbo Button)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Cross-Platform XR Development Use Case: 'Zombie...
by Bobby Thandi
(XR Games)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Hands Best: How AR & VR Devs Can Make the Most ...
by Brian Schwab
(LEGO Group)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: How NASA Has Translated Aerospace Research into...
by John E. Muoz
(Personal)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: How NOT to Build a VR Arcade Game
by Michael Bridgman
(MajorMega)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Seven Ways VR Will Change the World of Mental H...
by Skip Rizzo
(USC-ICT)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Up Close & Virtual: The Power of Live VR Actors
by Alex Coulombe
(Agile Lens: Immersive Design)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Up Close & Virtual: The Power of Live VR Actors
by Alex Coulombe
(Agile Lens: Immersive Design)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: UX for Holograms
by Nicole Lazzaro
(XEODesign, Inc.)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: UX for Holograms
by Nicole Lazzaro
(XEODesign, Inc.)
Future Realities Summit
Game Developers Conference 2022
Greater Accessibility with Fewer New Features and Less Scope
by Francisco Souki
(Schell Games)
Design
Game Developers Conference 2022
Technical Artist Summit: Character Outfit Pipeline with Substance 3D Suite
by Kedong Ma
(Epic Games)
Technical Artist Summit
Game Developers Conference 2022
Technical Artist Summit: Character Outfit Pipeline with Substance 3D Suite
by Kedong Ma
(Epic Games)
Technical Artist Summit
Game Developers Conference 2022
The Design Direction of 'I Expect You To Die 2'
by Francisco Souki
(Schell Games)
Design
Game Developers Conference 2022
The Design Direction of 'I Expect You To Die 2'
by Francisco Souki
(Schell Games)
Production & Team Management
Game Developers Conference 2022
The Fine Line Between Difficult and Impossible: Adventures in VR Develop...
by Andrew Eiche
(Owlchemy Labs)
Design
Game Developers Conference 2022
The Path to Leveraging DOTS in Production (Presented by Unity)
by Laurent Gibert
(Unity Technologies)
Production & Team Management
Advanced Graphics Summit: New Graphics Features for 'Forspoken'
by Keiji Matsuda
(Luminous Productions Co., Ltd.)
Advanced Graphics Summit
Educators Summit: Teaching Escape Room Design
by Ira Fay
(MIT)
Educators Summit
Greater Accessibility with Fewer New Features and Less Scope
by Francisco Souki
(Schell Games)
Design