GDC Online 2011
Building a Multithreaded Web Based Game Engine Using HTML5, CSS3 and Jav...
by Corey Clark, PhD
(DeVry University)
Programming
GDC Online 2011
Building a Multithreaded Web Based Game Engine Using HTML5, CSS3 and Jav...
by Corey Clark, PhD
(DeVry University)
Programming
GDC Online 2011
Emerging Trends In Games-as-a-Service
by Atul Bagga
(Lazard Capital Markets)
Business and Marketing
GDC Online 2011
Emerging Trends In Games-as-a-Service
by Atul Bagga
(Lazard Capital Markets)
Business and Marketing
GDC Online 2011
Full Immersion: Taking Your Game Everywhere
by Gordon Walton
(Playdom)
Customer Experience
GDC Online 2011
International Micro-Talks: Developing and Distributing Games for Japan, ...
by Caryl Shaw
(ngmoco)
Smartphone and Tablet Games Summit
GDC Online 2011
Successful Publishing on Smartphone Platforms: iOS vs. Android
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Summit
GDC Online 2011
Successful Publishing on Smartphone Platforms: iOS vs. Android
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Summit
GDC Online 2011
Successful Publishing on Smartphone Platforms: iOS vs. Android
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Summit
GDC Online 2011
The Evolution of Game Story... and What It'll Look Like in 2065
by Nolan Bushnell
(Speed to Learn)
Game Narrative Summit
GDC Online 2011
Top Grossing: A Discussion of Recent Trends in Mobile Social Gaming
by Jennifer Lu
(TinyCo)
Smartphone and Tablet Games Summit
GDC Online 2011
Words With Friends: Building and Growing a Game on the Top of the Charts
by Vijay Thakkar
(Zynga With Friends)
Smartphone and Tablet Games Summit
GDC Online 2011
Words With Friends: Building and Growing a Game on the Top of the Charts
by Vijay Thakkar
(Zynga With Friends)
Smartphone and Tablet Games Summit