Session Name: | The Evolution of Game Story... and What It'll Look Like in 2065 |
Speaker(s): | Nolan Bushnell |
Company Name(s): | Speed to Learn |
Track / Format: | Game Narrative Summit |
Overview: |
Back in the day, telling a story with quarter-inch pixels was hell. You could just barely communicate that the object on screen was a person. The most basic narrative distinctions -- like whether he happened to be a he or a she, or if he or she was smiling or crying... all that had to wait for a future time. Sure, swinging through a jungle with squeaks and beeps was story-like in a way, but not as dramatic as saving the damsel in distress. |