 
                
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                  
                                    
       
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                7 Years, 1 Game - Success Through Community - Lessons from the Trenches
                
                                    
                        by Greg Balajewicz
                                                    (BDA Entertainment Inc)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Adaptive Clothing System in Kingdom Come: Deliverance
                
                                    
                        by Tomas Barak
                                                    (Warhorse Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Adventures in English: The Challenges of Localizing Comedy
                
                                    
                        by Mark Estdale
                                                    (OMUK)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Analytics in Action: Data in a Creative Culture
                
                                    
                        by Phil Mansell
                                                    (Jagex)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Assassin's Creed Identity: Create a Benchmark Mobile Game!
                
                                    
                        by Tobias Tost
                                                    (Blue Byte GmbH)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Automate, Streamline, Win! Content Creation for Small Teams
                
                                    
                        by Alexander Birke
                                                    (Out of Bounds Studios)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Design Lessons from Multiplayer Installations
                
                                    
                        by Alistair Aitcheson
                                                    (Alistair Aitcheson Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Designing to Minimize Simulation Sickness in VR Games
                
                                    
                        by Ben Lewis-Evans
                                                    (Player Research)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                DX12 & Vulkan: Dawn of a New Generation of Graphics APIs
                
                                    
                        by Stephan Hodes
                                                    (AMD)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                EPIC Lessons: An Angry Birds Epic Livecare Postmortem
                
                                    
                        by Hendrik Lesser
                                                    (Remote Control Productions)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Everyone Can Do PR: How Small Studios Get Themselves Heard
                
                                    
                        by Thomas Reisenegger
                                                    (ICO Partners)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Fast Iteration Tools in the Production of the Talos Principle
                
                                    
                        by Alen Ladavac
                                                    (Croteam)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Fear, Love and Great Big Ideas
                
                                    
                        by Jonathan Evans
                                                    (Lumo Developments Ltd)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                From Web to Mobile in the Kids Game Market
                
                                    
                        by Clark Stacey
                                                    (WildWorks)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Game Design: From Data Driven to Data Informed
                
                                    
                        by Hugo Carr
                                                    (King)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Handmade Detail in a Procedural World
                
                                    
                        by Mark Johnson
                                                    (Freelance)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                How the Top 50 Use IAP that the Rest Don't
                
                                    
                        by Mike Hines
                                                    (Amazon.com)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                How to Scale Development Without Increasing Internal Team Size
                
                                    
                        by Justin Stofle
                                                    (Scopely)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Indie Outsourcing for Any Budget
                
                                    
                        by Keaton White
                                                    (Abyssal Arts Ltd)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                License an Engine or Create Your Own?
                
                                    
                        by Dietmar Hauser
                                                    (Sproing)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Modular Sandbox Design: Tools and Workflows for Hitman
                
                                    
                        by Marinus Rorbech
                                                    (Io-Interactive)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Oh My! That Sound Made the Game Feel Better!
                
                                    
                        by Joonas Turner
                                                    (E-Studio)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Once a Cheater Always a Cheater: Gotta Catch`Em All
                
                                    
                        by Eugen Harton
                                                    (Bohemia Interactive)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                PowerVR Graphics - Latest Developments and Future Plans (Presented by Im...
                
                                    
                        by Joe Davis
                                                    (Imagination Technologies)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Saying No to the CEO: A Deep Look at Independent Teams
                
                                    
                        by Adam Telfer
                                                    (Wooga GmbH)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                So They Made You a Lead, Now What?
                
                                    
                        by Oliver Franzke
                                                    (Double Fine Productions)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                So They Made You a Lead, Now What?
                
                                    
                        by Oliver Franzke
                                                    (Double Fine Productions)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Sound Propagation in Hitman
                
                                    
                        by Stepan Boev
                                                    (Io-Interactive)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Stop, Copy/Paste Networking & Innovate
                
                                    
                        by Claire Blackshaw
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Taking Your Console Game Into China: Tips, Tricks and Lessons Learned (P...
                
                                    
                        by Matt Golz
                                                    (Lionbridge)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Tour Bueno: A Quest to Understand Creativity
                
                                    
                        by Marius Winter
                                                    (Major Bueno)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Turning 100,000,000 Friends into Game Developers: User Generated Content...
                
                                    
                        by Christopher Barney
                                                    (Pearson)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Unglamorous eSports: A Mount & Blade: Warband Case Study
                
                                    
                        by Frank Elliott
                                                    (TaleWorlds Entertainment)
                                            
                                
                Business, Marketing and Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2015
                                                                      
                    
                                                Who is Your Game for? Understanding, Defining, and Designing for Your Ta...
                
                                    
                        by Graham McAllister
                                                    (Player Research)
                                            
                                
                Production
                                             
                            
