You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Handmade Detail in a Procedural World

Overview:

This talk will explore the difficult balance between handmade and algorithmic content in games that use both. First, it examines the benefits of each kind of content, focusing particularly on player-side questions of learning and game mastery, and developer-side questions of development time and effort. Secondly, the talk examines methods for balancing these two types of content and avoiding the temptation to add arbitrary procedural content that does not integrate with overall design goals. It then concludes by exploring methods for hiding the difference between algorithmic and handmade content (and whether this is desirable), and blending the two into a seamless whole.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC Europe 2015
  • Mark Johnson
  • Freelance
  • free content
  • Independent Games Summit
  • Independent Games