You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Game Design: From Data Driven to Data Informed

Overview:

Ed Catmull once referred to new ideas as ugly babies that have to be shielded from the great unblinking eye of the business organisation. While we agree that a purely data-driven approach to game design can stifle innovation, the data teams still have a huge amount of knowledge and expertise to help designers create and evolve game mechanics. In this talk we describe how we shifted towards Data-Informed Game Design, where data scientists work alongside designers to help make sure that crazy new features have the best chance of succeeding when released to the player base. To illustrate this, we will examine a case study in Farm Heroes Saga, in which an audacious change to the core game mechanic was only made possible through close collaboration with the data teams.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC Europe 2015
  • Hugo Carr
  • King
  • free content
  • Business, Marketing and Management
  • Business & Marketing
  • Design
  • Design