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Session Name:

Fear, Love and Great Big Ideas

Overview:

How do you keep players playing in an insanely busy world, full of distractions and entertainment?
The answer lies in clever game design that satisfies short, medium and long term play experience.

By creating short, medium and long term game loops, your game can satisfy far more players and keep them playing longer. Drawing together game design theory, player psychology and years of experience, this talk will examine game loops; paying particular attention to the long term "meta-game loop" and how using an emotional connection can be your most powerful design feature.

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  • GDC Europe 2015
  • Jonathan Evans
  • Lumo Developments Ltd
  • free content
  • Design
  • Design