GDC Online 2012
Bet on IP and Platform
by Kristian Segerstrale
(Electronic Arts)
Business and Marketing
GDC Online 2012
Bet on IP and Platform
by Kristian Segerstrale
(Electronic Arts)
Business and Marketing
GDC Online 2012
Building a Multi-Platform Game Business out of Facebook and onto Mobile
by Tommy Palm
(King.com)
Production
GDC Online 2012
Building a Multi-Platform Game Business out of Facebook and onto Mobile
by Tommy Palm
(King.com)
Production
GDC Online 2012
Community Management on Mobile
by Paul O'Connor
(Appy Entertainment)
Customer Experience
GDC Online 2012
Community Management on Mobile
by Paul O'Connor
(Appy Entertainment)
Customer Experience
GDC Online 2012
Community Relations Management Across the Board
by Richard Weil
(Metaverse Mod Squad)
Customer Experience
GDC Online 2012
Community Relations Management Across the Board
by Richard Weil
(Metaverse Mod Squad)
Customer Experience
GDC Online 2012
Dynamic Resolution Rendering for OpenGL ES 2.0 and WebGL
by Omar Rodriguez
(Intel)
Programming
GDC Online 2012
Dynamic Resolution Rendering for OpenGL ES 2.0 and WebGL
by Omar Rodriguez
(Intel)
Programming
GDC Online 2012
For Women, by... Men?
by Jill Schneiderman
(SGN)
Design
GDC Online 2012
For Women, by... Men?
by Jill Schneiderman
(SGN)
Design
GDC Online 2012
For Women, by... Men?
by Jill Schneiderman
(SGN)
Design
GDC Online 2012
From Web to Mobile with Stage 3D
by Luc Beaulieu
(Frima Studio)
Programming
GDC Online 2012
From Web to Mobile with Stage 3D
by Luc Beaulieu
(Frima Studio)
Programming
GDC Online 2012
How to Build a Company to Weather Any Storm
by Gary Gattis
(Spacetime Studios)
Business and Marketing
GDC Online 2012
How to Build a Company to Weather Any Storm
by Gary Gattis
(Spacetime Studios)
Business and Marketing
GDC Online 2012
How to Build a Company to Weather Any Storm
by Gary Gattis
(Spacetime Studios)
Business and Marketing
GDC Online 2012
Objects of Desire- Improving Engagement, Monetization, and Virality Thro...
by Emmanuel Valdez
(Appy Entertainment Inc.)
Design
GDC Online 2012
Objects of Desire- Improving Engagement, Monetization, and Virality Thro...
by Emmanuel Valdez
(Appy Entertainment Inc.)
Design
GDC Online 2012
Objects of Desire- Improving Engagement, Monetization, and Virality Thro...
by Emmanuel Valdez
(Appy Entertainment Inc.)
Design
GDC Online 2012
One Year of Bejeweled Blitz - Learning to Expect the Unexpected
by Giordano Contestabile
(PopCap Games)
Smartphone and Tablet Games Summit
GDC Online 2012
One Year of Bejeweled Blitz - Learning to Expect the Unexpected
by Giordano Contestabile
(PopCap Games)
Smartphone and Tablet Games Summit
GDC Online 2012
Simultaneous iOS and Android Development with Unity3D
by Ralph Barbagallo
(FLARB LLC)
Programming
GDC Online 2012
Simultaneous iOS and Android Development with Unity3D
by Ralph Barbagallo
(FLARB LLC)
Programming
GDC Online 2012
Simultaneous iOS and Android Development with Unity3D
by Ralph Barbagallo
(FLARB LLC)
Programming
GDC Online 2012
Start Playing the Mobile Distribution Game on YouTube
by Jarek Wilkiewicz
(YouTube)
Business and Marketing
GDC Online 2012
Start Playing the Mobile Distribution Game on YouTube
by Jarek Wilkiewicz
(YouTube)
Business and Marketing
GDC Online 2012
The Challenges (and Promise!) of Multiplatform Production
by Adam Gutterman
(Unity Technologies)
Production
GDC Online 2012
The Challenges (and Promise!) of Multiplatform Production
by Adam Gutterman
(Unity Technologies)
Production
GDC Online 2012
The Challenges (and Promise!) of Multiplatform Production
by Adam Gutterman
(Unity Technologies)
Production
GDC Online 2012
The Planet is Our Game Engine: Designing and Learning from Location-Base...
by Ville Vesterinen
(Grey Area)
Smartphone and Tablet Games Summit
GDC Online 2012
The Planet is Our Game Engine: Designing and Learning from Location-Base...
by Ville Vesterinen
(Grey Area)
Smartphone and Tablet Games Summit