This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||The AI of BioShock 2: Methods for Innovation and Iteration|
|Track / Format:||Production|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||This session proposes design goals for creating great AI in action games, from theory to practice. It then describes an agile, iterative process through which cross-discipline groups can quickly implement features and get real gameplay on the screen at an early stage, the goal of which is to allow for as much iteration time as possible. The session describes how production and iteration can coexist instead of being sequential, and it uses these goals and processes as a framework with which to trace two AIs from BioShock 2, the Brute and the Big Sister, through their development.|